Files
2020-07-14 14:12:44 +00:00

67 lines
16 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `sdl2` crate."><meta name="keywords" content="rust, rustlang, rust-lang, sdl2"><title>sdl2 - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../sdl2/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate sdl2</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all sdl2's items</p></a><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'sdl2', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/sdl2/lib.rs.html#1-107' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>sdl2</a></span></h1><div class='docblock'><h1 id="getting-started" class="section-header"><a href="#getting-started">Getting started</a></h1>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">sdl2</span>;
<span class="kw">use</span> <span class="ident">sdl2</span>::<span class="ident">pixels</span>::<span class="ident">Color</span>;
<span class="kw">use</span> <span class="ident">sdl2</span>::<span class="ident">event</span>::<span class="ident">Event</span>;
<span class="kw">use</span> <span class="ident">sdl2</span>::<span class="ident">keyboard</span>::<span class="ident">Keycode</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">time</span>::<span class="ident">Duration</span>;
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">main</span>() {
<span class="kw">let</span> <span class="ident">sdl_context</span> <span class="op">=</span> <span class="ident">sdl2</span>::<span class="ident">init</span>().<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">video_subsystem</span> <span class="op">=</span> <span class="ident">sdl_context</span>.<span class="ident">video</span>().<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">window</span> <span class="op">=</span> <span class="ident">video_subsystem</span>.<span class="ident">window</span>(<span class="string">&quot;rust-sdl2 demo&quot;</span>, <span class="number">800</span>, <span class="number">600</span>)
.<span class="ident">position_centered</span>()
.<span class="ident">build</span>()
.<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">canvas</span> <span class="op">=</span> <span class="ident">window</span>.<span class="ident">into_canvas</span>().<span class="ident">build</span>().<span class="ident">unwrap</span>();
<span class="ident">canvas</span>.<span class="ident">set_draw_color</span>(<span class="ident">Color</span>::<span class="ident">RGB</span>(<span class="number">0</span>, <span class="number">255</span>, <span class="number">255</span>));
<span class="ident">canvas</span>.<span class="ident">clear</span>();
<span class="ident">canvas</span>.<span class="ident">present</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">event_pump</span> <span class="op">=</span> <span class="ident">sdl_context</span>.<span class="ident">event_pump</span>().<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">i</span> <span class="op">=</span> <span class="number">0</span>;
<span class="lifetime">&#39;running</span>: <span class="kw">loop</span> {
<span class="ident">i</span> <span class="op">=</span> (<span class="ident">i</span> <span class="op">+</span> <span class="number">1</span>) <span class="op">%</span> <span class="number">255</span>;
<span class="ident">canvas</span>.<span class="ident">set_draw_color</span>(<span class="ident">Color</span>::<span class="ident">RGB</span>(<span class="ident">i</span>, <span class="number">64</span>, <span class="number">255</span> <span class="op">-</span> <span class="ident">i</span>));
<span class="ident">canvas</span>.<span class="ident">clear</span>();
<span class="kw">for</span> <span class="ident">event</span> <span class="kw">in</span> <span class="ident">event_pump</span>.<span class="ident">poll_iter</span>() {
<span class="kw">match</span> <span class="ident">event</span> {
<span class="ident">Event</span>::<span class="ident">Quit</span> {..} <span class="op">|</span>
<span class="ident">Event</span>::<span class="ident">KeyDown</span> { <span class="ident">keycode</span>: <span class="prelude-val">Some</span>(<span class="ident">Keycode</span>::<span class="ident">Escape</span>), .. } <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">break</span> <span class="lifetime">&#39;running</span>
},
<span class="kw">_</span> <span class="op">=</span><span class="op">&gt;</span> {}
}
}
<span class="comment">// The rest of the game loop goes here...</span>
<span class="ident">canvas</span>.<span class="ident">present</span>();
::<span class="ident">std</span>::<span class="ident">thread</span>::<span class="ident">sleep</span>(<span class="ident">Duration</span>::<span class="ident">new</span>(<span class="number">0</span>, <span class="number">1_000_000_000u32</span> <span class="op">/</span> <span class="number">60</span>));
}
}</pre></div>
</div><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
<table><tr><td><code>pub extern crate <a class="mod" href="../libc/index.html" title="mod libc">libc</a>;</code></td></tr><tr><td><code>pub extern crate <a class="mod" href="../sdl2_sys/index.html" title="mod sdl2_sys">sdl2_sys</a> as sys;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="audio/index.html" title='sdl2::audio mod'>audio</a></td><td class='docblock-short'><p>Audio Functions</p>
</td></tr><tr class='module-item'><td><a class="mod" href="clipboard/index.html" title='sdl2::clipboard mod'>clipboard</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="controller/index.html" title='sdl2::controller mod'>controller</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="cpuinfo/index.html" title='sdl2::cpuinfo mod'>cpuinfo</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="event/index.html" title='sdl2::event mod'>event</a></td><td class='docblock-short'><p>Event Handling</p>
</td></tr><tr class='module-item'><td><a class="mod" href="filesystem/index.html" title='sdl2::filesystem mod'>filesystem</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="gfx/index.html" title='sdl2::gfx mod'>gfx</a></td><td class='docblock-short'><p>A binding for the library <code>SDL2_gfx</code></p>
</td></tr><tr class='module-item'><td><a class="mod" href="haptic/index.html" title='sdl2::haptic mod'>haptic</a></td><td class='docblock-short'><p>Haptic Functions</p>
</td></tr><tr class='module-item'><td><a class="mod" href="hint/index.html" title='sdl2::hint mod'>hint</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="image/index.html" title='sdl2::image mod'>image</a></td><td class='docblock-short'><p>A binding for the library <code>SDL2_image</code></p>
</td></tr><tr class='module-item'><td><a class="mod" href="joystick/index.html" title='sdl2::joystick mod'>joystick</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="keyboard/index.html" title='sdl2::keyboard mod'>keyboard</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="log/index.html" title='sdl2::log mod'>log</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="messagebox/index.html" title='sdl2::messagebox mod'>messagebox</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="mixer/index.html" title='sdl2::mixer mod'>mixer</a></td><td class='docblock-short'><p>A binding for the library <code>SDL2_mixer</code></p>
</td></tr><tr class='module-item'><td><a class="mod" href="mouse/index.html" title='sdl2::mouse mod'>mouse</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="pixels/index.html" title='sdl2::pixels mod'>pixels</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="rect/index.html" title='sdl2::rect mod'>rect</a></td><td class='docblock-short'><p>Rectangles and points.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="render/index.html" title='sdl2::render mod'>render</a></td><td class='docblock-short'><p>2D accelerated rendering</p>
</td></tr><tr class='module-item'><td><a class="mod" href="rwops/index.html" title='sdl2::rwops mod'>rwops</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="surface/index.html" title='sdl2::surface mod'>surface</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="timer/index.html" title='sdl2::timer mod'>timer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="touch/index.html" title='sdl2::touch mod'>touch</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="ttf/index.html" title='sdl2::ttf mod'>ttf</a></td><td class='docblock-short'><p>A binding for the library <code>SDL2_ttf</code></p>
</td></tr><tr class='module-item'><td><a class="mod" href="version/index.html" title='sdl2::version mod'>version</a></td><td class='docblock-short'><p>Querying SDL Version</p>
</td></tr><tr class='module-item'><td><a class="mod" href="video/index.html" title='sdl2::video mod'>video</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.AudioSubsystem.html" title='sdl2::AudioSubsystem struct'>AudioSubsystem</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.EventPump.html" title='sdl2::EventPump struct'>EventPump</a></td><td class='docblock-short'><p>A thread-safe type that encapsulates SDL event-pumping functions.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.EventSubsystem.html" title='sdl2::EventSubsystem struct'>EventSubsystem</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.GameControllerSubsystem.html" title='sdl2::GameControllerSubsystem struct'>GameControllerSubsystem</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.HapticSubsystem.html" title='sdl2::HapticSubsystem struct'>HapticSubsystem</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.JoystickSubsystem.html" title='sdl2::JoystickSubsystem struct'>JoystickSubsystem</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Sdl.html" title='sdl2::Sdl struct'>Sdl</a></td><td class='docblock-short'><p>The SDL context type. Initialize with <code>sdl2::init()</code>.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.TimerSubsystem.html" title='sdl2::TimerSubsystem struct'>TimerSubsystem</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.VideoSubsystem.html" title='sdl2::VideoSubsystem struct'>VideoSubsystem</a></td><td class='docblock-short'></td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.Error.html" title='sdl2::Error enum'>Error</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.IntegerOrSdlError.html" title='sdl2::IntegerOrSdlError enum'>IntegerOrSdlError</a></td><td class='docblock-short'><p>A given integer was so big that its representation as a C integer would be
negative.</p>
</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.clear_error.html" title='sdl2::clear_error fn'>clear_error</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.get_error.html" title='sdl2::get_error fn'>get_error</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.get_platform.html" title='sdl2::get_platform fn'>get_platform</a></td><td class='docblock-short'><p>Get platform name</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.init.html" title='sdl2::init fn'>init</a></td><td class='docblock-short'><p>Initializes the SDL library.
This must be called before using any other SDL function.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.set_error.html" title='sdl2::set_error fn'>set_error</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="fn" href="fn.set_error_from_code.html" title='sdl2::set_error_from_code fn'>set_error_from_code</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "sdl2";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>