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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `LoadTexture` trait in crate `sdl2`."><meta name="keywords" content="rust, rustlang, rust-lang, LoadTexture"><title>sdl2::image::LoadTexture - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../sdl2/index.html'><div class='logo-container'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Trait LoadTexture</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.load_texture">load_texture</a><a href="#tymethod.load_texture_bytes">load_texture_bytes</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class='location'><a href='../index.html'>sdl2</a>::<wbr><a href='index.html'>image</a></p><script>window.sidebarCurrent = {name: 'LoadTexture', ty: 'trait', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/sdl2/image/mod.rs.html#136-139' title='goto source code'>[src]</a></span><span class='in-band'>Trait <a href='../index.html'>sdl2</a>::<wbr><a href='index.html'>image</a>::<wbr><a class="trait" href=''>LoadTexture</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust trait'>pub trait LoadTexture {
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fn <a href='#tymethod.load_texture' class='fnname'>load_texture</a><P: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.AsRef.html" title="trait core::convert::AsRef">AsRef</a><<a class="struct" href="https://doc.rust-lang.org/nightly/std/path/struct.Path.html" title="struct std::path::Path">Path</a>>>(<br> &self, <br> filename: P<br> ) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="../../sdl2/render/struct.Texture.html" title="struct sdl2::render::Texture">Texture</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>;
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<div class='item-spacer'></div> fn <a href='#tymethod.load_texture_bytes' class='fnname'>load_texture_bytes</a>(&self, buf: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">&[</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">]</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="../../sdl2/render/struct.Texture.html" title="struct sdl2::render::Texture">Texture</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>;
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}</pre></div><div class='docblock'><p>Method extensions for creating Textures from a <code>TextureCreator</code></p>
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</div>
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<h2 id='required-methods' class='small-section-header'>Required methods<a href='#required-methods' class='anchor'></a></h2><div class='methods'><h3 id='tymethod.load_texture' class='method'><code id='load_texture.v'>fn <a href='#tymethod.load_texture' class='fnname'>load_texture</a><P: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.AsRef.html" title="trait core::convert::AsRef">AsRef</a><<a class="struct" href="https://doc.rust-lang.org/nightly/std/path/struct.Path.html" title="struct std::path::Path">Path</a>>>(&self, filename: P) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="../../sdl2/render/struct.Texture.html" title="struct sdl2::render::Texture">Texture</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>></code></h3><h3 id='tymethod.load_texture_bytes' class='method'><code id='load_texture_bytes.v'>fn <a href='#tymethod.load_texture_bytes' class='fnname'>load_texture_bytes</a>(&self, buf: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">&[</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">]</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="../../sdl2/render/struct.Texture.html" title="struct sdl2::render::Texture">Texture</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>></code></h3></div><span class='loading-content'>Loading content...</span>
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<h2 id='implementors' class='small-section-header'>Implementors<a href='#implementors' class='anchor'></a></h2><div class='item-list' id='implementors-list'><h3 id='impl-LoadTexture' class='impl'><code class='in-band'>impl<T> LoadTexture for <a class="struct" href="../../sdl2/render/struct.TextureCreator.html" title="struct sdl2::render::TextureCreator">TextureCreator</a><T></code><a href='#impl-LoadTexture' class='anchor'></a><a class='srclink' href='../../src/sdl2/image/mod.rs.html#141-167' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.load_texture' class="method"><code id='load_texture.v-1'>fn <a href='#method.load_texture' class='fnname'>load_texture</a><P: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.AsRef.html" title="trait core::convert::AsRef">AsRef</a><<a class="struct" href="https://doc.rust-lang.org/nightly/std/path/struct.Path.html" title="struct std::path::Path">Path</a>>>(&self, filename: P) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="../../sdl2/render/struct.Texture.html" title="struct sdl2::render::Texture">Texture</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>></code><a class='srclink' href='../../src/sdl2/image/mod.rs.html#142-153' title='goto source code'>[src]</a></h4><div class='docblock'><p>Loads an SDL Texture from a file</p>
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</div><h4 id='method.load_texture_bytes' class="method"><code id='load_texture_bytes.v-1'>fn <a href='#method.load_texture_bytes' class='fnname'>load_texture_bytes</a>(&self, buf: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">&[</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u8.html">u8</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.slice.html">]</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><<a class="struct" href="../../sdl2/render/struct.Texture.html" title="struct sdl2::render::Texture">Texture</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>></code><a class='srclink' href='../../src/sdl2/image/mod.rs.html#155-166' title='goto source code'>[src]</a></h4><div class='docblock'><p>Loads an SDL Texture from a buffer that the format must be something supported by SDL2_image (png, jpeg, ect, but NOT RGBA8888 bytes for instance)</p>
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