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2024-08-08 20:21:32 -06:00

52 lines
1.1 KiB
C++

#ifndef _SYSSHAPE_KEYEVENT_H
#define _SYSSHAPE_KEYEVENT_H
#include "CNode.h"
namespace SysShape {
#define KEYEVENT_LOOP_START 0
#define KEYEVENT_LOOP_END 1
#define KEYEVENT_2 2
#define KEYEVENT_3 3
#define KEYEVENT_4 4
#define KEYEVENT_5 5
#define KEYEVENT_6 6
#define KEYEVENT_7 7
#define KEYEVENT_8 8
#define KEYEVENT_9 9
#define KEYEVENT_10 10
#define KEYEVENT_11 11
#define KEYEVENT_100 100
#define KEYEVENT_200 200
#define KEYEVENT_201 201
#define KEYEVENT_END 1000 // End of animation
#define KEYEVENT_END_BLEND 2000 // Finish blend animation (?)
/**
* @size{0x20}
*/
struct KeyEvent : public CNode {
inline KeyEvent()
{
mFrame = 0;
mType = KEYEVENT_LOOP_START;
mAnimIdx = -1;
}
virtual ~KeyEvent() { } // _08 (weak)
inline int getFrame() const { return mFrame; }
inline int getType() const { return mType; }
inline s16 getAnimIdx() const { return mAnimIdx; }
inline bool isEnd() const { return mType == KEYEVENT_END; }
int mFrame; // _18
u32 mType; // _1C
s16 mAnimIdx; // _20
};
} // namespace SysShape
#endif