Files
ph/include/Player/EquipItem.hpp
2025-02-07 23:39:39 +01:00

46 lines
1.4 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Item/Item.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
class EquipItem : public SysObject {
public:
/* 0 (vtable) */
/* 4 */ u16 mUnk_00;
/* 6 */ u16 mUnk_04;
/* 8 */ bool mInUse;
/* 9 */
EquipItem();
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual ~EquipItem();
/* 0c */ virtual ItemFlag GetId() const = 0;
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual bool IsUsable(unk32 param1) const;
/* 18 */ virtual void vfunc_18() = 0;
/* 1c */ virtual void vfunc_1c();
/* 20 */ virtual void GiveAmmo(u32 amount);
/* 24 */ virtual bool IsInUse() const;
/* 28 */ virtual bool UpdateInUse(unk32 param1);
/* 2c */ virtual u32 vfunc_2c();
/* 30 */ virtual void vfunc_30() = 0;
/* 34 */ virtual void vfunc_34(unk16 *param1);
/* 38 */ virtual void vfunc_38(unk32 param1) = 0;
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const;
/* 40 */ virtual unk32 vfunc_40() const;
/* 44 */ virtual unk32 vfunc_44(unk32 param1) const;
/* 48 */ virtual unk32 vfunc_48(unk32 param1) const;
/* 4c */ virtual s32 vfunc_4c() const;
/* 50 */
Vec3p *GetPlayerPos();
void func_ov000_020be99c(Vec3p *param1);
void func_ov000_020be9e4(s32 param1, s32 param2, s32 param3, s16 param4);
s16 GetAmmo() const;
};