Files
2025-02-01 10:04:48 +01:00

36 lines
937 B
C++

#pragma once
#include "types.h"
#include "Player/EquipItem.hpp"
#include "Render/ModelRender.hpp"
class EquipBow : public EquipItem {
public:
static ModelRender gModelRenderBow;
static ModelRender gModelRenderArrow;
/* 00 (base) */
/* 09 */ unk8 mUnk_09;
/* 0a */ unk8 mUnk_0a;
/* 0b */ unk8 mUnk_0b;
/* 0c */ unk8 mUnk_0c;
/* 0d */ unk8 mUnk_0d[3];
/* 10 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipBow() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
EquipBow();
bool func_ov056_02198ee8();
void func_ov056_02198f48(u16 param1);
bool func_ov056_021992f8();
};