Files
ph/include/Player/EquipBombchu.hpp
2025-02-02 12:52:38 +01:00

88 lines
2.6 KiB
C++

#pragma once
#include "types.h"
#include "Actor/Actor.hpp"
#include "Player/EquipItem.hpp"
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov000_020beba8.hpp"
struct EquipBombchu_Unk1 {
/* 0 */ unk8 mUnk_0;
/* 1 */ unk8 mUnk_1;
/* 2 */
EquipBombchu_Unk1();
};
class EquipBombchu_Unk_02198d00 : public UnkStruct_ov000_020beba8 {
public:
/* 0 (base) */
/* c */
/* 00 */ virtual ~EquipBombchu_Unk_02198d00() override;
/* 08 */ virtual void vfunc_08(unk16 *param1) override;
/* 0c */ virtual void vfunc_0c(unk16 *param1) override;
/* 10 */ virtual void vfunc_10(s32 *param1) override;
/* 14 */ virtual void vfunc_14(u16 *param1) override;
/* 1c */
inline EquipBombchu_Unk_02198d00() :
UnkStruct_ov000_020beba8(3) {}
};
class EquipBombchu : public EquipItem {
public:
static ModelRender gModelRenderBombchu;
static ModelRender gModelRenderBombchuPt;
/* 00 (base) */
/* 09 */ u8 mUnk_09[3];
/* 0c */ ActorRef mUnk_0c;
/* 0c */ u8 mUnk_14[0x4];
/* 18 */ u32 mUnk_18;
/* 1c */ EquipBombchu_Unk1 *mUnk_1c;
/* 20 */ Vec3p mUnk_20;
/* 2c */ void *mUnk_2c;
/* 30 */ u32 mUnk_30;
/* 34 */ u32 mUnk_34;
/* 38 */ Vec3p mUnk_38;
/* 44 */ u16 mUnk_44;
/* 46 */ u8 mUnk_46;
/* 47 */ char mUnk_47;
/* 48 */ bool mUnk_48;
/* 49 */ unk8 mUnk_49[3];
/* 4c */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipBombchu() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c() override;
/* 30 */ virtual void vfunc_30() override;
/* 34 */ virtual void vfunc_34(unk16 *param1) override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */
EquipBombchu();
void func_ov014_0213eba4();
void func_ov014_0213ec40();
void func_ov014_0213ec64();
Actor *func_ov014_0213ed74();
void *func_ov014_0213ed94(s32 param1);
void func_ov014_0213eda0();
void func_ov058_02199220();
void func_ov058_02199228();
void func_ov058_02199264();
void func_ov058_0219926c();
bool CheckUsable(unk32 param1) const;
Actor *func_ov058_02199400();
bool func_ov058_02199498(Vec3p *vec);
void func_ov058_02199ef0(unk16 param1);
void func_ov058_02199fd8(u32 param1);
unk32 func_ov058_0219a084(unk16 param1);
bool func_ov058_0219a3b4(unk16 param1);
};