Files
ph/include/Game/GameModeAdventure.hpp
2025-07-06 12:18:40 +02:00

116 lines
2.9 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Game/GameModePlay.hpp"
#include "Render/FadeControl.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_02037750.hpp"
class UnkStruct_020fadf4_Base : public SysObject {
public:
unk32 func_ov009_021136c4();
unk32 func_ov009_0211370c();
};
class UnkStruct_0211a9ac : public SysObject {
public:
/* 000 */ unk8 pad[0x354];
/* 354 */
UnkStruct_0211a9ac();
~UnkStruct_0211a9ac();
void func_ov002_020f50c0(unk32 param_1);
void func_ov002_020f5390(u16 *param_1);
void func_ov002_020f5504(u16 *param_1);
void func_ov002_020f56c8(u16 *param_1);
};
// ov003
class UnkStruct_020fadf4 : public UnkStruct_020fadf4_Base {
public:
/* 00 */ unk8 pad[0x4c];
/* 4c */
UnkStruct_020fadf4();
UnkStruct_020fadf4(UnkStruct_0211a9ac *param_1);
~UnkStruct_020fadf4();
void func_ov009_021135d0();
void func_ov003_020fae64();
};
class UnkStruct_020f2978_00 {
public:
/* 000 (vtable) */
/* 04 */ unk8 pad[0x14];
/* 18 */
/* 00 */ virtual void vfunc_00(); // func_ov000_020d0670
/* 04 */ virtual void vfunc_04(); // func_ov000_020cff1c
/* 08 */ virtual void vfunc_08(); // func_ov000_020d0000
/* 0c */ virtual void vfunc_0c(); // func_ov000_020d0048
/* 10 */ virtual void vfunc_10(); // func_ov000_020cff8c
UnkStruct_020f2978_00();
~UnkStruct_020f2978_00();
};
// ov003
class UnkStruct_020f2978 : public SysObject {
public:
/* 00 */ UnkStruct_020f2978_00 mUnk_00[2];
/* 30 */ UnkStruct_02037750 mUnk_30;
/* 50 */ unk8 pad2[0x88 - 0x50];
/* 88 */
UnkStruct_020f2978();
unk32 func_ov003_020f2a2c();
unk32 func_ov003_020f2acc();
};
class UnkStruct_0211ac0c : public UnkStruct_020fadf4_Base {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ FadeControl mUnk_04;
/* 28 */ unk8 pad[0x44 - 0x28];
/* 44 */
UnkStruct_0211ac0c();
UnkStruct_0211ac0c(UnkStruct_020f2978 *param_1);
void func_ov009_0211372c();
void func_ov003_020fb26c();
unk32 func_ov009_021136e8();
unk32 func_ov003_020fb148();
unk32 func_ov003_020fb258(u16 *param_1);
void func_ov009_0211ac2c();
void func_ov003_020faf90();
void func_ov003_020fb010();
};
class GameModeAdventure : public GameModePlay {
public:
/* 000 (base) */
/* 008 */ UnkStruct_0211a9ac *mUnk_008;
/* 00c */ UnkStruct_020fadf4 *mUnk_00c;
/* 010 */ UnkStruct_020f2978 *mUnk_010;
/* 014 */ UnkStruct_0211ac0c *mUnk_014;
/* 018 */
/* 00 */ virtual ~GameModeAdventure() override;
/* 08 */ virtual unk32 vfunc_08(bool param1) override;
/* 0c */ virtual void vfunc_0c(u16 *param1) override;
/* 10 */ virtual void vfunc_10(u16 *param1) override;
/* 14 */ virtual void vfunc_14(u16 *param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */
GameModeAdventure(unk32 param1);
static GameModeAdventure *Create(unk32 param1);
};