Files

66 lines
2.2 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "DTCM/UnkStruct_027e0fd4.hpp"
#include "Player/EquipBombchu.hpp"
#include "Player/EquipShield.hpp"
#include "Player/LinkStateCutscene.hpp"
#include "Player/LinkStateFollow.hpp"
#include "Player/PlayerLinkBase.hpp"
class PlayerLink : public PlayerLinkBase {
public:
/* 00 (base) */
/* 70 */ s32 mUnk_70;
/* 74 */ unk8 mUnk_74[0x4];
/* 78 */ unk32 mUnk_78;
/* 7c */ unk32 mUnk_7c;
/* 80 */ char mUnk_80;
/* 81 */ unk8 mUnk_81[0x3];
/* 84 */
/* 00 */ virtual s32 GetMaxHealth() override;
/* 04 */ virtual bool vfunc_04() override;
/* 1c */ virtual void Init() override;
/* 24 */ virtual void UpdatePos() override;
/* 2c */ virtual void vfunc_2c(s32 param1, unk8 param2) override;
/* 40 */ virtual void AddHealth(s16 amount) override;
/* 44 */ virtual void vfunc_44() override;
/* 48 */ virtual void vfunc_48() override;
/* 4c */ virtual void vfunc_4c() override;
/* 50 */ virtual ~PlayerLink() override;
/* 68 */ virtual void vfunc_68() override;
/* 6c */ virtual void vfunc_6c() override;
/* 74 */ virtual void vfunc_74() override;
/* 78 */ virtual unk32 vfunc_78() override;
/* 7c */ virtual void vfunc_7c() override;
/* 80 */ virtual void SetUnk_5e() override;
/* 84 */ virtual void ResetUnk_5e() override;
/* 88 */ virtual void OnDeath(bool param1);
/* 8c */
static PlayerLink *Create();
static PlayerLink *GetInstance();
void func_ov014_0213eef0(s32 param1);
static LinkStateCutscene *GetLinkStateCutscene();
PlayerLink();
void func_ov014_0213f37c();
static LinkStateItem *GetLinkStateItem();
static void func_ov014_0213f734(unk32 *param1, UnkStruct_027e0fd4 *param2);
void func_ov014_0213f740();
void func_ov014_0213f97c();
unk32 func_ov023_02177e7c();
unk32 func_ov023_02177e84();
void func_ov023_02177e90();
bool func_ov023_02178058();
static LinkStateFollow *GetLinkStateFollow();
void func_ov023_02178174();
static EquipBombchu *GetEquipBombchu();
static EquipShield *GetEquipShield();
void GiveControlToLink();
void func_ov023_02178630();
};