Files
ph/include/Player/LinkStateRoll.hpp
2025-01-25 18:44:12 +01:00

67 lines
2.0 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Player/LinkStateBase.hpp"
class LinkStateRoll : public LinkStateBase {
public:
/* 00 (base) */
/* 0c */ unk16 mUnk_0c;
/* 0e */ unk8 mUnk_0a[2];
/* 10 */ unk16 mUnk_10;
/* 12 */ s16 mUnk_12;
/* 14 */ s16 mUnk_14;
/* 16 */ u16 mUnk_16;
/* 18 */ unk8 mUnk_18[2];
/* 1a */ unk16 mUnk_1a;
/* 1c */ unk8 mUnk_1c[4];
/* 20 */ unk32 mUnk_20;
/* 24 */ unk8 mUnk_24[2];
/* 26 */ unk16 mUnk_26;
/* 28 */ unk8 mUnk_28[4];
/* 2c */ unk32 mUnk_2c[5];
/* 40 */ unk32 mUnk_40;
/* 44 */ ActorRef mUnk_44[0x8];
/* 84 */ void *mUnk_84;
/* 88 */ unk32 mUnk_88;
/* 8c */ unk8 mUnk_8c[0xc];
/* 98 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~LinkStateRoll() override;
/* 0c */ virtual LinkStateId GetId() override;
/* 10 */ virtual void CreateDebugHierarchy() override;
/* 14 */ virtual void OnStateEnter() override;
/* 18 */ virtual void OnStateLeave(s32 param1) override;
/* 1c */ virtual void vfunc_1c() override;
/* 20 */ virtual bool vfunc_20(s32 param1) override;
/* 24 */ virtual bool vfunc_24(s32 param1) override;
/* 44 */
void func_ov00_020aee58(s16 param1, u16 param2);
void func_ov00_020aee84();
bool func_ov00_020aeeac();
LinkStateRoll(PlayerLinkBase *link);
s32 func_ov005_02106c80(u32 param1);
void func_ov005_02106cd0();
void func_ov005_02107208(u32 param1);
void func_ov005_02107214();
void func_ov005_021073b8();
void func_ov005_021075bc();
void func_ov005_02107880();
void func_ov005_02107954(unk32 param1, unk32 param2, unk32 param3);
void func_ov005_02107b74(unk32 *param1, unk16 param2, unk16 param3);
bool func_ov005_02107bd4();
bool func_ov005_02107c8c();
bool func_ov005_02107d74();
unk32 func_ov005_02107e80(u32 param1, unk32 *param2, unk16 param3, unk8 *param4);
void func_ov005_02107fc0();
bool func_ov005_02108094();
void func_ov005_02108188();
void func_ov005_021081a8();
};