mirror of
https://github.com/encounter/ph.git
synced 2026-03-30 11:34:37 -07:00
d45ea18bf4
* Map symbol in Game * PlayerBase OK * Fix ActorRefill * Fix MapManager * Mark PlayerBase as complete * Fix MapManager
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#pragma once
|
|
|
|
#include "types.h"
|
|
|
|
#include "Player/EquipItem.hpp"
|
|
|
|
class EquipShield : public EquipItem {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 09 */ unk8 mUnk_09[5];
|
|
/* 0e */ unk16 mUnk_0e;
|
|
/* 10 */ void *mUnk_10;
|
|
/* 14 */ void *mUnk_14;
|
|
/* 18 */ unk8 mUnk_18[4];
|
|
/* 1c */ void *mUnk_1c;
|
|
/* 20 */ void *mUnk_20;
|
|
/* 24 */ void *mUnk_24;
|
|
/* 28 */ void *mUnk_28;
|
|
/* 2c */
|
|
|
|
public:
|
|
EquipShield();
|
|
|
|
/* 00 */ virtual void vfunc_00() override;
|
|
/* 04 */ virtual ~EquipShield() override;
|
|
/* 0c */ virtual ItemFlag GetId() const override;
|
|
/* 10 */ virtual void vfunc_10() override;
|
|
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
|
|
/* 18 */ virtual void vfunc_18() override;
|
|
/* 1c */ virtual void vfunc_1c();
|
|
/* 30 */ virtual void vfunc_30() override;
|
|
/* 38 */ virtual void vfunc_38(unk32 param1) override;
|
|
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const;
|
|
/* 50 */
|
|
|
|
void func_ov000_020c070c(u32 param1, Vec3p *param2, unk32 param3);
|
|
};
|