Files
Aetias d45ea18bf4 PlayerBase OK (#126)
* Map symbol in Game

* PlayerBase OK

* Fix ActorRefill

* Fix MapManager

* Mark PlayerBase as complete

* Fix MapManager
2025-07-22 17:54:33 +02:00

38 lines
1.0 KiB
C++

#pragma once
#include "types.h"
#include "Player/EquipItem.hpp"
class EquipShield : public EquipItem {
public:
/* 00 (base) */
/* 09 */ unk8 mUnk_09[5];
/* 0e */ unk16 mUnk_0e;
/* 10 */ void *mUnk_10;
/* 14 */ void *mUnk_14;
/* 18 */ unk8 mUnk_18[4];
/* 1c */ void *mUnk_1c;
/* 20 */ void *mUnk_20;
/* 24 */ void *mUnk_24;
/* 28 */ void *mUnk_28;
/* 2c */
public:
EquipShield();
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipShield() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 10 */ virtual void vfunc_10() override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override;
/* 1c */ virtual void vfunc_1c();
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 3c */ virtual bool GetHitbox(Cylinder *hitbox) const;
/* 50 */
void func_ov000_020c070c(u32 param1, Vec3p *param2, unk32 param3);
};