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37 lines
910 B
C++
37 lines
910 B
C++
#pragma once
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorRef.hpp"
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#include "Player/EquipItem.hpp"
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#include "Render/ModelRender.hpp"
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#define MAX_BOMB_ACTORS 3
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class LinkStateItem;
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class EquipBomb : public EquipItem {
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public:
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static ModelRender gModelRender;
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/* 00 (base) */
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/* 09 */ unk8 mUnk_09[0x3];
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/* 0c */ ActorRef mBombs[MAX_BOMB_ACTORS];
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/* 24 */
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~EquipBomb() override;
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/* 0c */ virtual ItemFlag GetId() const override;
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/* 14 */ virtual bool IsUsable(unk32 param1) const override;
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/* 18 */ virtual void vfunc_18() override;
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/* 30 */ virtual void vfunc_30() override;
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/* 38 */ virtual void vfunc_38(unk32 param1) override;
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/* 50 */ virtual unk32 vfunc_50();
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/* 54 */
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EquipBomb();
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Actor *func_ov055_02198e60();
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};
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