Files
2025-02-01 09:44:08 +01:00

37 lines
910 B
C++

#pragma once
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorRef.hpp"
#include "Player/EquipItem.hpp"
#include "Render/ModelRender.hpp"
#define MAX_BOMB_ACTORS 3
class LinkStateItem;
class EquipBomb : public EquipItem {
public:
static ModelRender gModelRender;
/* 00 (base) */
/* 09 */ unk8 mUnk_09[0x3];
/* 0c */ ActorRef mBombs[MAX_BOMB_ACTORS];
/* 24 */
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual ~EquipBomb() override;
/* 0c */ virtual ItemFlag GetId() const override;
/* 14 */ virtual bool IsUsable(unk32 param1) const override;
/* 18 */ virtual void vfunc_18() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(unk32 param1) override;
/* 50 */ virtual unk32 vfunc_50();
/* 54 */
EquipBomb();
Actor *func_ov055_02198e60();
};