Files
ph/include/Player/Battle/PlayerBattleLinkControlData.hpp

52 lines
2.0 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Item/ItemModelLoader.hpp"
#include "Player/PlayerControlData.hpp"
#include "Unknown/UnkStruct_02035064.hpp"
class PlayerBattleLinkControlData : public PlayerControlData {
public:
/* 000 (base) */
/* 1a0 */ s32 mUnk_1a0;
/* 1a4 */ unk32 mUnk_1a4;
/* 1a8 */ UnkStruct_02035064 mUnk_1a8;
/* 230 */ unk32 mUnk_230;
/* 234 */ unk32 mUnk_234;
/* 238 */ ItemModelLoader *mUnk_238;
/* 23c */ unk32 mUnk_23c;
/* 240 */ unk32 mUnk_240;
/* 244 */ u8 mUnk_244;
/* 245 */ u8 mUnk_245;
/* 246 */ u8 mUnk_246;
/* 247 */ unk8 mUnk_247;
/* 248 */
/* 04 */ virtual ~PlayerBattleLinkControlData() override;
/* 10 */ virtual unk32 GetCharacterId() override;
/* 14 */ virtual void vfunc_14(s32 param1) override;
/* 18 */ virtual void vfunc_18() override;
/* 20 */ virtual void vfunc_20() override;
/* 2c */ virtual void vfunc_2c() override;
/* 30 */ virtual void vfunc_30() override;
/* 38 */ virtual void vfunc_38(s32 param1, s32 param2) override;
/* 3c */ virtual void vfunc_3c(s32 param1, s32 param2) override;
/* 40 */ virtual void vfunc_40(u16 *param1, Vec3p *param2, unk32 param3, char param4) override;
/* 44 */ virtual void vfunc_44(unk32 param1, unk32 *param2, unk32 param3, unk16 param4) override;
/* 4c */ virtual void vfunc_4c(unk32 param1, Vec3p *param2) override;
/* 60 */ virtual void vfunc_60(unk32 param1, unk32 param2, s32 param3) override;
/* 64 */ virtual void vfunc_64(u32 param1) override;
/* 68 */ virtual void vfunc_68(unk32 param1, unk32 param2) override;
/* 6c */ virtual void vfunc_6c(s32 param1, Vec3p *param2) override;
/* 70 */ virtual void vfunc_70(s32 param1) override;
/* 80 */ virtual void vfunc_80(s32 param1) override;
/* 84 */
PlayerBattleLinkControlData();
void func_ov012_0211af70();
bool func_ov012_0211b9c4(s32 param1, Vec3p *param2);
void func_ov012_0211bb08(s32 param1);
};