Files
Aetias d45ea18bf4 PlayerBase OK (#126)
* Map symbol in Game

* PlayerBase OK

* Fix ActorRefill

* Fix MapManager

* Mark PlayerBase as complete

* Fix MapManager
2025-07-22 17:54:33 +02:00

24 lines
409 B
C++

#pragma once
#include "global.h"
#include "types.h"
#include "nds/math.h"
struct Cylinder {
Vec3p pos;
q20 size; // height and radius
inline Cylinder() {}
inline Cylinder(q20 size) {
pos.x = 0;
pos.y = size;
pos.z = 0;
this->size = size;
}
bool Overlaps(Cylinder *other);
bool func_ov000_0208f030(Vec3p *param1, Vec3p *param2, s32 param3);
};