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d45ea18bf4
* Map symbol in Game * PlayerBase OK * Fix ActorRefill * Fix MapManager * Mark PlayerBase as complete * Fix MapManager
24 lines
409 B
C++
24 lines
409 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "nds/math.h"
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struct Cylinder {
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Vec3p pos;
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q20 size; // height and radius
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inline Cylinder() {}
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inline Cylinder(q20 size) {
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pos.x = 0;
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pos.y = size;
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pos.z = 0;
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this->size = size;
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}
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bool Overlaps(Cylinder *other);
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bool func_ov000_0208f030(Vec3p *param1, Vec3p *param2, s32 param3);
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};
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