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0421d36979
* started overlay 8 * progress * progress * progress * more headers * progress * more progress * symbols * fix splits + new headers * more progress * func_ov008_02112ee0 & func_ov008_02112f28 * document fish in save item manager and unrelated things because precommit is mad * SaveItemManager ctor * progress? * fix build issues * split files to match data * format * format * cleanup and match vfunc_08 * add reloc for overlay 0 * fix vtable symbol * improve non-matching functions --------- Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
27 lines
592 B
C++
27 lines
592 B
C++
#pragma once
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#include "Game/GameMode.hpp"
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#include "Player/TouchControl.hpp"
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#include "System/SysNew.hpp"
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#include "global.h"
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#include "types.h"
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class GameStart : public GameMode {
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public:
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/* 000 (base) */
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/* 008 */ unk32 mUnk_008;
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/* 00c */ u32 mUnk_00c;
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/* 010 */
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/* 00 */ virtual ~GameStart() override;
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/* 04 */ virtual GameModeId vfunc_08(bool param1) override;
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/* 10 */ virtual void vfunc_10(u16 *param1) override;
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/* 14 */
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static GameStart *Create(GameModeId modeId);
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GameStart(GameModeId modeId);
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static void func_ov008_02112e88();
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};
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