Files
Yanis 0421d36979 Decompile overlay 8 (95%) (#115)
* started overlay 8

* progress

* progress

* progress

* more headers

* progress

* more progress

* symbols

* fix splits + new headers

* more progress

* func_ov008_02112ee0 & func_ov008_02112f28

* document fish in save item manager and unrelated things because precommit is mad

* SaveItemManager ctor

* progress?

* fix build issues

* split files to match data

* format

* format

* cleanup and match vfunc_08

* add reloc for overlay 0

* fix vtable symbol

* improve non-matching functions

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Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
2025-07-13 15:11:50 +02:00

27 lines
592 B
C++

#pragma once
#include "Game/GameMode.hpp"
#include "Player/TouchControl.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "types.h"
class GameStart : public GameMode {
public:
/* 000 (base) */
/* 008 */ unk32 mUnk_008;
/* 00c */ u32 mUnk_00c;
/* 010 */
/* 00 */ virtual ~GameStart() override;
/* 04 */ virtual GameModeId vfunc_08(bool param1) override;
/* 10 */ virtual void vfunc_10(u16 *param1) override;
/* 14 */
static GameStart *Create(GameModeId modeId);
GameStart(GameModeId modeId);
static void func_ov008_02112e88();
};