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31 lines
895 B
C++
31 lines
895 B
C++
#pragma once
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#include "Game/GameModePlay.hpp"
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class GameModeBattle : public GameModePlay {
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public:
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/* 000 (base) */
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/* 008 */ unk8 mUnk_008[0x878];
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/* 880 */ unk16 mUnk_880;
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/* 882 */ unk8 mUnk_882[0xa];
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/* 88c */ unk16 mUnk_88c;
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/* 88e */ unk8 mUnk_88e[0x102];
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/* 990 */ unk32 mUnk_990;
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/* 994 */ unk32 mUnk_994;
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/* 998 */ unk32 mUnk_998;
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/* 99c */ unk8 mUnk_99c[0x4];
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/* 9a0 */
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/* 00 */ virtual ~GameModeBattle() override;
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/* 08 */ virtual unk32 vfunc_08(unk32 param1) override;
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/* 0c */ virtual void vfunc_0c(u16 *param1) override;
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/* 10 */ virtual void vfunc_10(u16 *param1) override;
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/* 14 */ virtual void vfunc_14(u16 *param1) override;
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/* 18 */ virtual void vfunc_18() override;
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/* 24 */ virtual void vfunc_24();
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/* 28 */
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GameModeBattle(unk32 param1);
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static GameModeBattle *Create(unk32 param1);
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};
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