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383ca6aaa2
* Game 74% * Game 99% * Fix symbol name
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Game/GameMode.hpp"
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#include "Render/FadeControl.hpp"
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#include "System/OverlayManager.hpp"
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typedef GameMode *(*GameModeCreateFunc)(GameModeId modeId);
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struct GameModeData {
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/* 00 */ u8 mUnk_00;
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/* 01 */ u8 mUnk_01;
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/* 02 */ u8 mUnk_02;
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/* 03 */ u8 mUnk_03;
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/* 04 */ OverlayId slot1Overlay;
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/* 08 */ OverlayId slot2Overlay;
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/* 0c */ OverlayId slot3Overlay;
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/* 10 */ OverlayId slot12Overlay;
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/* 14 */ GameModeCreateFunc mModeCreateFunc;
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/* 18 */ void *mUnk_18;
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/* 1c */
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};
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extern const GameModeData gGameModes[];
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class Game {
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public:
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/* 000 */ GameModeId mModeId;
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/* 004 */ GameModeId mPrevModeId;
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/* 008 */ GameMode *mMode;
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/* 00c */ unk8 mUnk_00c[0xc0];
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/* 0cc */ FadeControl mFadeControl;
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/* 0f0 */ u16 mUnk_0f0;
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/* 0f2 */ vu16 mUnk_0f2;
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/* 0f4 */ s32 mUnk_0f4;
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/* 0f8 */ vs32 mUnk_0f8;
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/* 0fc */ u16 mUnk_0fc;
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/* 0fe */ u16 mUnk_0fe;
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/* 100 */ bool mUnk_100;
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/* 101 */ u8 mUnk_101;
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/* 102 */ bool mUnk_102;
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/* 103 */ u8 mUnk_103;
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/* 104 */
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Game();
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~Game();
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void func_0202c678();
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void func_0202c69c();
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void EndGameMode();
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bool StartGameMode();
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static void func_0202c974(Game *game);
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void func_0202c97c();
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void Run();
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bool func_0202cec8(s32 param1, bool param2);
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void func_0202cf34();
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void func_0202cf44();
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void func_ov016_0211fd68();
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};
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extern Game gGame;
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