Files

114 lines
2.3 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
class ActorRefill : public Actor {
public:
/* 000 (base) */
/* 158 */ unk32 mUnk_158;
/* 15c */ unk32 mUnk_15c;
/* 160 */ unk32 mUnk_160;
/* 164 */ u8 mUnk_164;
/* 165 */ unk8 mUnk_165[0x3];
/* 168 */
public:
ActorRefill(unk32 param1);
/* 00 */ virtual ~ActorRefill() override;
/* 08 */ virtual bool Init() override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* b4 */ virtual ItemFlag GetAmmoItem() = 0;
/* b8 */
bool func_ov014_02135364(unk32 param1);
void func_ov014_02135474();
};
class ActorRefillBombs : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillBombs();
static ActorRefillBombs *Create();
/* 00 */ virtual ~ActorRefillBombs() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorRefillBombchus : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillBombchus();
static ActorRefillBombchus *Create();
/* 00 */ virtual ~ActorRefillBombchus() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorRefillArrows : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillArrows();
static ActorRefillArrows *Create();
/* 00 */ virtual ~ActorRefillArrows() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorRefillTime : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorRefillTime();
static ActorRefillTime *Create();
/* 00 */ virtual ~ActorRefillTime() override;
/* 08 */ virtual bool Init() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};
class ActorLSTM : public ActorRefill {
public:
static ActorType gType;
/* 000 (base) */
/* 168 */
public:
ActorLSTM();
static ActorLSTM *Create();
/* 00 */ virtual ~ActorLSTM() override;
/* 08 */ virtual bool Init() override;
/* b4 */ virtual ItemFlag GetAmmoItem() override;
/* b8 */
};