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114 lines
2.3 KiB
C++
114 lines
2.3 KiB
C++
#pragma once
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#include "global.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Actor/ActorType.hpp"
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class ActorRefill : public Actor {
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public:
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/* 000 (base) */
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/* 158 */ unk32 mUnk_158;
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/* 15c */ unk32 mUnk_15c;
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/* 160 */ unk32 mUnk_160;
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/* 164 */ u8 mUnk_164;
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/* 165 */ unk8 mUnk_165[0x3];
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/* 168 */
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public:
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ActorRefill(unk32 param1);
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/* 00 */ virtual ~ActorRefill() override;
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/* 08 */ virtual bool Init() override;
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/* 14 */ virtual void vfunc_14(u32 param1) override;
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/* 20 */ virtual void vfunc_20(bool param1) override;
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/* b4 */ virtual ItemFlag GetAmmoItem() = 0;
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/* b8 */
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bool func_ov014_02135364(unk32 param1);
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void func_ov014_02135474();
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};
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class ActorRefillBombs : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillBombs();
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static ActorRefillBombs *Create();
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/* 00 */ virtual ~ActorRefillBombs() override;
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/* b4 */ virtual ItemFlag GetAmmoItem() override;
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/* b8 */
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};
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class ActorRefillBombchus : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillBombchus();
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static ActorRefillBombchus *Create();
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/* 00 */ virtual ~ActorRefillBombchus() override;
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/* b4 */ virtual ItemFlag GetAmmoItem() override;
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/* b8 */
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};
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class ActorRefillArrows : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillArrows();
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static ActorRefillArrows *Create();
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/* 00 */ virtual ~ActorRefillArrows() override;
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/* b4 */ virtual ItemFlag GetAmmoItem() override;
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/* b8 */
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};
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class ActorRefillTime : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorRefillTime();
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static ActorRefillTime *Create();
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/* 00 */ virtual ~ActorRefillTime() override;
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/* 08 */ virtual bool Init() override;
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/* b4 */ virtual ItemFlag GetAmmoItem() override;
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/* b8 */
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};
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class ActorLSTM : public ActorRefill {
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public:
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static ActorType gType;
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/* 000 (base) */
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/* 168 */
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public:
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ActorLSTM();
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static ActorLSTM *Create();
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/* 00 */ virtual ~ActorLSTM() override;
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/* 08 */ virtual bool Init() override;
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/* b4 */ virtual ItemFlag GetAmmoItem() override;
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/* b8 */
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};
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