Files
2025-05-29 12:38:15 +02:00

64 lines
1.9 KiB
C++

#pragma once
#include "global.h"
#include "nds/math.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorType.hpp"
#include "Player/EquipRope.hpp"
class ActorArrow : public Actor {
public:
static ActorType gType;
/* 000 (base) */
/* 158 */ Vec3p mUnk_158;
/* 164 */ ActorRef mUnk_164;
/* 16c */ unk32 mUnk_16c;
/* 170 */ unk8 mUnk_170[0x14];
/* 184 */ void *mUnk_184;
/* 188 */ unk8 mUnk_188[0x4];
/* 18c */ s32 mUnk_18c;
/* 190 */ s32 mUnk_190;
/* 194 */ s32 mUnk_194;
/* 198 */ s32 mUnk_198;
/* 19c */ unk32 mUnk_19c;
/* 1a0 */ unk32 mSpeed;
/* 1a4 */ unk32 mUnk_1a4;
/* 1a8 */ s32 mUnk_1a8;
/* 1ac */ unk16 mUnk_1ac;
/* 1ae */ s16 mUnk_1ae;
/* 1b0 */ s16 mUnk_1b0;
/* 1b2 */ unk16 mUnk_1b2;
/* 1b4 */ unk8 mUnk_1b4[0x3];
/* 1b7 */ bool mUnk_1b7;
/* 1b8 */
/* 00 */ virtual ~ActorArrow() override;
/* 08 */ virtual bool Init() override;
/* 10 */ virtual void vfunc_10(u32 param1) override;
/* 14 */ virtual void vfunc_14(u32 param1) override;
/* 18 */ virtual void vfunc_18(u32 param1) override;
/* 20 */ virtual void vfunc_20(bool param1) override;
/* 44 */ virtual bool CollidesWith(Actor *other) override;
/* 48 */ virtual bool vfunc_48(Knockback *param1) override;
/* b4 */
static ActorArrow *Create();
static void func_ov014_0211fd80(unk32 param1);
static void func_ov014_0211fd90();
ActorArrow();
void func_ov014_021200d4();
void func_ov014_02120118();
bool func_ov014_02120180();
static EquipRope *GetEquipRope();
void func_ov014_021207b8(ActorRef *ref, s32 param2, s32 param3);
void func_ov014_02120998(ActorRef *ref, q20 x, q20 y, q20 z, s16 param5);
void func_ov014_02120ac4(unk32 param1, bool param2);
void func_ov014_02120c98(Vec3p *param1);
void func_ov014_02120d58();
void func_ov014_02120da8();
bool func_ov014_02120dec(unk32 param1);
};