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2025-02-09 09:38:23 +01:00

21 lines
310 B
C++

#pragma once
#include "global.h"
#include "types.h"
struct ActorRef {
/* 0 */ s32 id;
/* 4 */ s32 index;
/* 8 */
inline ActorRef() {}
inline ActorRef(s32 id, s32 index) :
id(id),
index(index) {}
inline void Reset() {
id = -1;
index = -1;
}
};