Files
ph/include/Actor/ActorManager.hpp
2025-01-25 14:35:02 +01:00

111 lines
3.3 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "Actor/Actor.hpp"
#include "Actor/ActorRef.hpp"
#include "Actor/FilterActorBase.hpp"
#include "Physics/AABB.hpp"
#include "Physics/Sphere.hpp"
struct ActorManager_UnkStruct_68 {
/* 0 */ u32 unk_0;
/* 4 */ u32 unk_4;
/* 8 */ u32 unk_8;
/* c */
};
class FilterActor : public FilterActorBase {
/* 00 (base) */
/* 04 */ u32 mType;
/* 08 */ s32 mUnk_08;
/* 0c */ s32 mUnk_0c;
/* 10 */ ActorRef *mExcludeRefs; // list of excluded actor ids, terminated by -1
/* 14 */ bool mExcludeNotInAABB;
/* 15 */ unk8 mUnk_15[3];
/* 18 */ AABB mAABB;
/* 30 */ bool mExcludeNotInSphere;
/* 31 */ unk8 mUnk_1a[3];
/* 34 */ Sphere mSphere;
/* 44 */
/* 0 */ virtual bool Filter(Actor *actor) override;
/* 4 */
};
struct ActorList {
/* 0 */ ActorRef *actors;
/* 4 */ s32 capacity;
/* 8 */ s32 length;
/* c */
};
class ActorManager {
public:
/* 00 */ u16 mMaxActors;
/* 02 */ u16 mNumActors;
/* 04 */ unk32 mMaxActorIndex;
/* 08 */ s32 mCacheEmptyActorIndex;
/* 0c */ unk32 mNextActorId;
/* 10 */ Actor **mActorTable;
/* 14 */ void *mUnk_14;
/* 18 */ unk8 mUnk_18[4];
/* 1c */ unk32 mUnk_1c;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk8 mUnk_28;
/* 29 */ bool mUnk_29;
/* 2a */ unk8 mUnk_2a;
/* 2b */ unk8 mUnk_2b;
/* 2c */ unk32 mUnk_2c;
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk8 mUnk_38[4];
/* 3c */ u32 mUnk_3c;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ u32 mUnk_48;
/* 4c */ unk32 mUnk_4c;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk8 mUnk_54[4];
/* 58 */ u32 mUnk_58;
/* 5c */ unk32 mUnk_5c;
/* 60 */ unk32 mUnk_60;
/* 64 */ unk8 mUnk_64[4];
/* 68 */ ActorManager_UnkStruct_68 mUnk_68[5];
/* a4 */ unk8 mUnk_a4[0x20];
/* c4 */
void DeleteActor(u32 index, bool param2);
static void func_ov00_020c3484(ActorRef *ref, ActorManager *actorMgr, unk32 param3);
void Actor_vfunc_10(u32 param1);
Actor *FindActorById(s32 id);
Actor *GetActor(ActorRef *ref);
s32 FilterActors(FilterActorBase *filter, ActorList *filteredActors);
static void FindActorByType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type);
static void FindNearestActorOfType(ActorRef *ref, ActorManager *actorMgr, ActorTypeId type, Vec3p *pos);
bool func_ov00_020c398c(u32 index);
void func_ov00_020c399c(u32 index, Cylinder *cylinder);
Actor *func_ov00_020c39ac(s32 index, const ActorTypeId *actorTypes, bool param3);
s32 func_ov00_020c3b2c(s32 *param1);
s32 func_ov00_020c3bb0(unk32 param1, s32 *param2);
void func_ov00_020c3ce8(unk32 param1, bool param2);
void Actor_vfunc_28();
static bool ActorTypeIsOneOf(ActorTypeId type, const ActorTypeId *types);
static void Create();
static void Destroy();
ActorManager();
~ActorManager();
void func_ov004_0210532c();
void func_ov004_021053dc();
void func_ov004_021054a4(s32 *param1, s32 param2, unk32 param3);
void func_ov004_0210554c();
bool func_ov004_02105578(unk32 param1);
bool func_ov004_02105608(unk32 param1, unk32 param2, unk32 param3);
void func_ov004_021056b8();
};
extern ActorManager *gActorManager;