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2025-01-25 15:11:16 +01:00

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Link

This file documents technical information about Link.

State handlers

State handlers contain data and functions to process Link's state. Only one state handler is active at a time, but data can be shared outside of the active state handler.

Index Name Description
0 LinkStateMove Handles Link's movement.
1 LinkStateItem Handles item usage, including sword and shield.
2 LinkStateInteract Handles talking to NPCs and grabbing/pushing/pulling objects.
3 LinkStateFollow Handles moving toward objects.
4 LinkStateRoll Handles rolling and dizziness.
5 LinkStateDamage Handles receiving damage and knockback.
6 LinkStateCutscene Handles being in a cutscene, transitions into new scenes and getting items.

State hierarchy

Link's states are organized in a hierarchical structure. Similar to actor IDs, states are labelled by 4-character IDs. In addition, the states have names in Japanese.

Note

The hierarchy and Japanese names were likely used for debugging and may have no meaning in the actual game engine.

  • PLYR: Player
    • PLNK: Link motion (リンクモーション)
      • LGNR: General (全般)
      • LWIT: Wait (ウェイト)
      • LMOV: Move (移動)
      • LROL: Roll (前転)
      • LAJP: Auto-jump (オートジャンプ)
      • LATK: Attack (剣振り)
        • LVAT: Vertical attack (縦切り)
        • LLAT: Horizontal attack (横切り)
        • LSAT: Stab attack (突き)
        • LTAT: Spin attack (回転切り)
        • LARB: Recoil (反動)
      • LJAT: Jump attack (ジャンプ切り)
      • LDFC: Defence (防御)
      • LDMG: Damage (ダメージ)
      • LGRB: Grab (持ち上げ)
      • LPSH: Push/pull (押し引き)
      • LIGT: Item get (アイテムゲット)
      • LNAV: Navi (精霊)
      • LBOW: Bow (弓矢)
      • LBMR: Boomerang (ブーメラン)
      • LHMR: Hammer (ハンマー)
      • LROP: Rope (ロープ)
      • LSCP: Scoop (スコップ)
      • LOIT: Other item (他のアイテム)
      • LABN: Abnormal state (状態異常)
      • LLOT: Other (その他)
    • PTMP: Temporary (一時調整)
    • PEFT: Effect (エフェクト)

The states can also be found in Player/motion.bhio in the assets. The file appears to contain configurable properties for some of the states. The properties are labelled with up to 12 bytes (6 characters) of Japanese text, causing some labels to be cut off.

State Property Type Value Japanese
LGNR Shadow darkness int 26 影の濃さ
LGNR Model type int 2 モデルタイプ
LGNR Semi-transparent model int 11 半透明モデル
LGNR Semi-transparent R int 31 半透明R
LGNR Semi-transparent G int 31 半透明G
LGNR Semi-transparent B int 31 半透明B
LGNR Area change int 15 エリア替えフ
LGNR Stairway fade int 10 階段フェード
LGNR Other ho... int 13 その他フェー
LGNR Area movement offset 20.12 1.9 エリア移動オ
LDMG Damage tie... int 0 ダメージタイ
LDMG Small damage speed 20.12 2.0 小ダメ再生速
LDMG Small damage start frame 20.12 0.0 小ダメ開始フ
LDMG Small damage end frame 20.12 10.0 小ダメ終了フ
LDMG ??? int 6 ビリビリ回数
LDMG ??? 20.12 1.0 ビリビリ再生
LDMG ??? 20.12 1.23 吹き上げ高さ
LDMG ??? 20.12 0.2 吹き上げふっ
LDMG ??? 20.12 0.2 フリック跳び
LDMG Ice damage? int 60 凍りダメージ
LGRB Grab speed 20.12 1.6 持ち上げ再生
LGRB Grab start 20.12 2.0 持ち上げ開始
LGRB Grab end 20.12 10.0 持ち上げ終了
LGRB Throw speed 20.12 1.0 投げ再生速度
LGRB Throw start frame 20.12 0.0 投げ開始フレ
LGRB Throw end frame 20.12 15.0 投げ終了フレ
LGRB Throw frame 20.12 2.0 投げ離れフレ
LPSH Stop time int 3 停止時間
LPSH Direct push 20.12 0.5 ダイレクトプ
LIGT X-offset 20.12 0.368 オフセットX
LIGT Y-offset 20.12 1.323 オフセットY
LIGT Z-offset 20.12 0.05 オフセットZ
LIGT Rotation speed 20.12 0.066 回転速度
LROP Rope width 20.12 0.12 ロープ幅
LROP Texture... 20.12 30.0 テクスチャリ
LROP High jump 20.12 0.54 ハイジャンプ
LROP Lean depth? 20.12 0.6 寄りかかり深
LLOT Breath start frame 20.12 0.0 息吹き開始フ
LLOT Breath end frame 20.12 10.0 息吹き終了フ
LLOT Walk offset 20.12 1.1 歩きオフセッ
LLOT Run offset 20.12 1.7 走りオフセッ
LLOT Stairway offset 20.12 1.0 階段オフセッ
LLOT Player ... 20.12 0.01 プレイヤー消
LLOT Warp ho... int 55 ワープフェー
LLOT Player ... int 10 プレイヤー半
LLOT Warp rise 20.12 0.03 ワープ浮き上