#pragma once #include "global.h" #include "types.h" #include "Player/LinkStateBase.hpp" class LinkStateRoll : public LinkStateBase { public: /* 00 (base) */ /* 0c */ unk16 mUnk_0c; /* 0e */ unk8 mUnk_0a[2]; /* 10 */ unk16 mUnk_10; /* 12 */ s16 mUnk_12; /* 14 */ s16 mUnk_14; /* 16 */ u16 mUnk_16; /* 18 */ unk8 mUnk_18[2]; /* 1a */ unk16 mUnk_1a; /* 1c */ unk8 mUnk_1c[4]; /* 20 */ unk32 mUnk_20; /* 24 */ unk8 mUnk_24[2]; /* 26 */ unk16 mUnk_26; /* 28 */ unk8 mUnk_28[4]; /* 2c */ unk32 mUnk_2c[5]; /* 40 */ unk32 mUnk_40; /* 44 */ ActorRef mUnk_44[0x8]; /* 84 */ void *mUnk_84; /* 88 */ unk32 mUnk_88; /* 8c */ unk8 mUnk_8c[0xc]; /* 98 */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~LinkStateRoll() override; /* 0c */ virtual LinkStateId GetId() override; /* 10 */ virtual void CreateDebugHierarchy() override; /* 14 */ virtual void OnStateEnter() override; /* 18 */ virtual void OnStateLeave(s32 param1) override; /* 1c */ virtual void vfunc_1c() override; /* 20 */ virtual bool vfunc_20(s32 param1) override; /* 24 */ virtual bool vfunc_24(s32 param1) override; /* 44 */ void func_ov00_020aee58(s16 param1, u16 param2); void func_ov00_020aee84(); bool func_ov00_020aeeac(); LinkStateRoll(PlayerLinkBase *link); s32 func_ov005_02106c80(u32 param1); void func_ov005_02106cd0(); void func_ov005_02107208(u32 param1); void func_ov005_02107214(); void func_ov005_021073b8(); void func_ov005_021075bc(); void func_ov005_02107880(); void func_ov005_02107954(unk32 param1, unk32 param2, unk32 param3); void func_ov005_02107b74(unk32 *param1, unk16 param2, unk16 param3); bool func_ov005_02107bd4(); bool func_ov005_02107c8c(); bool func_ov005_02107d74(); unk32 func_ov005_02107e80(u32 param1, unk32 *param2, unk16 param3, unk8 *param4); void func_ov005_02107fc0(); bool func_ov005_02108094(); void func_ov005_02108188(); void func_ov005_021081a8(); };