#pragma once #include "global.h" #include "nds/math.h" #include "types.h" #include "Item/Item.hpp" #include "Player/LinkStateBase.hpp" #include "Unknown/UnkStruct_02037750.hpp" class UnkStruct_ov004_0210abb8 : public UnkStruct_02037750 { public: /* 00 (base) */ /* 20 */ unk32 mUnk_20; /* 24 */ /* 00 */ virtual ~UnkStruct_ov004_0210abb8() override; /* 08 */ virtual void vfunc_08(unk32 param1) override; /* 24 */ virtual bool vfunc_24(unk32 param1) override; /* 2c */ virtual unk32 vfunc_2c(s32 param1) override; /* 34 */ }; class LinkStateCutscene : public LinkStateBase { public: /* 00 (base) */ /* 0c */ unk8 mUnk_08[0x24]; // non-documented struct /* 30 */ void *mUnk_30; /* 34 */ s16 mUnk_34; /* 36 */ unk8 mUnk_36[2]; /* 38 */ s32 mUnk_38; /* 3c */ s16 mUnk_3c; /* 3e */ unk16 mUnk_3e; /* 40 */ Vec3p mUnk_40; /* 4c */ Vec3p mUnk_4c; /* 58 */ unk32 mUnk_58; /* 5c */ unk32 mUnk_5c; /* 60 */ unk32 mUnk_60; /* 64 */ unk32 mUnk_64; /* 68 */ unk32 mUnk_68; /* 6c */ unk16 mUnk_6c; /* 6e */ unk8 mUnk_6e[2]; /* 70 */ unk32 mUnk_70; /* 74 */ ItemId mLastItemId; /* 78 */ s16 mAngle; /* 7a */ unk16 mUnk_7a; /* 7c */ unk16 mUnk_7c; /* 7e */ unk16 mUnk_7e; /* 80 */ unk16 mUnk_80; /* 82 */ unk8 mUnk_82[2]; /* 84 */ void *mUnk_84; /* 88 */ unk32 mUnk_88[4]; /* 98 */ unk32 mUnk_98; /* 9c */ void *mUnk_9c; /* a0 */ unk32 mUnk_a0; /* a4 */ bool mUnk_a4; /* a5 */ s8 mUnk_a5; /* a6 */ bool mUnk_a6; /* a7 */ unk8 mUnk_a7[5]; /* ac */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~LinkStateCutscene() override; /* 0c */ virtual LinkStateId GetId() override; /* 10 */ virtual void CreateDebugHierarchy() override; /* 14 */ virtual void OnStateEnter() override; /* 18 */ virtual void OnStateLeave(s32 param1) override; /* 1c */ virtual void vfunc_1c() override; /* 24 */ virtual bool vfunc_24(s32 param1) override; /* 28 */ virtual bool vfunc_28() override; /* 30 */ virtual void vfunc_30(unk32 param1) override; /* 38 */ virtual bool vfunc_38() override; /* 40 */ virtual bool vfunc_40() override; /* 44 */ bool func_ov000_020b1e98(s32 param1); bool func_ov000_020b1eb8(); bool func_ov000_020b1eec(); void StopVerticalVelocity(); void func_ov000_020b2568(); void func_ov000_020b2598(); void func_ov000_020b2ba4(); void func_ov000_020b2ce4(unk32 param1, s16 param2); void func_ov000_020b2cf0(); void func_ov000_020b2d60(); bool func_ov000_020b2d8c(); void func_ov000_020b2e84(); void func_ov000_020b2f48(unk32 param1, unk32 param2); void func_ov000_020b2f70(unk32 param1, void *param2, unk32 *param3); void ChangeToMoveState(); bool func_ov000_020b2fac(); void func_ov000_020b3024(Vec3p *param1, unk32 param2); void func_ov000_020b305c(Vec3p *param1, Vec3p *param2); void func_ov000_020b309c(Vec3p *param1); void func_ov000_020b30e4(u32 param1, unk32 param2, unk32 param3); void func_ov000_020b3278(s32 param1, s32 *param2); void func_ov000_020b35d8(s32 param1, s32 param2); void func_ov000_020b38dc(u32 param1, u32 param2); LinkStateCutscene(PlayerLinkBase *link); void func_ov005_021089c0(); void func_ov005_021089f4(); void func_ov005_02108d08(); void func_ov005_02108e08(); void func_ov005_02108e8c(); void func_ov005_02108f38(); void func_ov005_02108f98(unk32 param1, unk32 param2, unk32 param3); void func_ov005_021092bc(); void func_ov005_0210952c(); void func_ov005_02109588(); void func_ov005_0210960c(); void func_ov005_02109650(); bool PlayItemCutscene(unk32 itemId); bool func_ov005_02109768(); void func_ov005_021097b0(s32 param1); void func_ov005_021099dc(); bool func_ov005_02109cd0(s32 *param1, s32 param2, unk32 param3); void func_ov005_02109e84(); void func_ov005_02109f2c(); void func_ov005_02109f88(); void func_ov005_0210a018(); void func_ov005_0210a06c(); bool func_ov005_0210a0c0(unk16 param1); };