#pragma once #include "global.h" #include "types.h" #include "Item/ItemModelLoader.hpp" #include "Player/PlayerControlData.hpp" #include "Unknown/UnkStruct_02035064.hpp" class PlayerBattleLinkControlData : public PlayerControlData { public: /* 000 (base) */ /* 1a0 */ s32 mUnk_1a0; /* 1a4 */ unk32 mUnk_1a4; /* 1a8 */ UnkStruct_02035064 mUnk_1a8; /* 230 */ unk32 mUnk_230; /* 234 */ unk32 mUnk_234; /* 238 */ ItemModelLoader *mUnk_238; /* 23c */ unk32 mUnk_23c; /* 240 */ unk32 mUnk_240; /* 244 */ u8 mUnk_244; /* 245 */ u8 mUnk_245; /* 246 */ u8 mUnk_246; /* 247 */ unk8 mUnk_247; /* 248 */ /* 04 */ virtual ~PlayerBattleLinkControlData() override; /* 10 */ virtual unk32 GetCharacterId() override; /* 14 */ virtual void vfunc_14(s32 param1) override; /* 18 */ virtual void vfunc_18() override; /* 20 */ virtual void vfunc_20() override; /* 2c */ virtual void vfunc_2c() override; /* 30 */ virtual void vfunc_30() override; /* 38 */ virtual void vfunc_38(s32 param1, s32 param2) override; /* 3c */ virtual void vfunc_3c(s32 param1, s32 param2) override; /* 40 */ virtual void vfunc_40(u16 *param1, Vec3p *param2, unk32 param3, char param4) override; /* 44 */ virtual void vfunc_44(unk32 param1, unk32 *param2, unk32 param3, unk16 param4) override; /* 4c */ virtual void vfunc_4c(unk32 param1, Vec3p *param2) override; /* 60 */ virtual void vfunc_60(unk32 param1, unk32 param2, s32 param3) override; /* 64 */ virtual void vfunc_64(u32 param1) override; /* 68 */ virtual void vfunc_68(unk32 param1, unk32 param2) override; /* 6c */ virtual void vfunc_6c(s32 param1, Vec3p *param2) override; /* 70 */ virtual void vfunc_70(s32 param1) override; /* 80 */ virtual void vfunc_80(s32 param1) override; /* 84 */ PlayerBattleLinkControlData(); void func_ov012_0211af70(); bool func_ov012_0211b9c4(s32 param1, Vec3p *param2); void func_ov012_0211bb08(s32 param1); };