#pragma once #include "Game/GameMode.hpp" #include "Player/TouchControl.hpp" #include "System/SysNew.hpp" #include "global.h" #include "types.h" class GameStart : public GameMode { public: /* 000 (base) */ /* 008 */ unk32 mUnk_008; /* 00c */ u32 mUnk_00c; /* 010 */ /* 00 */ virtual ~GameStart() override; /* 04 */ virtual GameModeId vfunc_08(bool param1) override; /* 10 */ virtual void vfunc_10(u16 *param1) override; /* 14 */ static GameStart *Create(GameModeId modeId); GameStart(GameModeId modeId); static void func_ov008_02112e88(); };