#pragma once #include "global.h" #include "types.h" #include "System/SysNew.hpp" typedef unk32 GameModeId; enum GameModeId_ { GameModeId_Load = 0, GameModeId_StartupScreen = 1, GameModeId_Adventure = 2, GameModeId_FileSelect = 3, GameModeId_WFCSetup = 4, GameModeId_DownloadPlay = 5, GameModeId_Battle = 6, GameModeId_Contact = 7 }; class GameMode : public SysObject { public: /* 000 (vtable) */ /* 004 */ GameModeId mModeId; /* 008 */ /* 00 */ virtual ~GameMode(); /* 08 */ virtual GameModeId vfunc_08(bool param1) = 0; /* 0c */ virtual void vfunc_0c(u16 *param1); /* 10 */ virtual void vfunc_10(u16 *param1); /* 14 */ virtual void vfunc_14(bool param1); /* 18 */ virtual void vfunc_18(); /* 1c */ inline GameMode() {} inline GameMode(GameModeId modeId) : mModeId(modeId) {} void func_0202c0b8(); };