#pragma once #include "global.h" #include "types.h" #include "Save/SaveItemManager.hpp" #include "System/SysNew.hpp" class PlayerManager : public SysObject { public: /* 00 */ u16 mMaxHealth; /* 02 */ u16 mHealth; /* 04 */ s16 mMaxShipHealth; /* 06 */ s16 mShipHealth; /* 08 */ u16 mSalvageArmHealth; /* 0a */ s16 mFlags; /* 0c */ unk16 mUnk_0c; /* 0e */ unk8 mUnk_0e; /* 0f */ unk8 mUnk_0f; /* 10 */ void Save(SaveItemManager *save); void IncreaseMaxHealth(s16 amount); void UpdateShipMaxHealth(); static void Create(); static void Destroy(); PlayerManager(); ~PlayerManager(); void Init(bool param1); void func_ov004_02108008(); }; extern PlayerManager *gPlayerManager;