#pragma once #include "global.h" #include "types.h" #include "Player/LinkStateBase.hpp" class LinkStateMove : public LinkStateBase { public: static unk32 data_ov000_020e56f0; /* 00 (base) */ /* 0c */ s32 mUnk_0c; /* 10 */ unk16 mUnk_10; /* 12 */ unk16 mUnk_12; /* 14 */ bool mUnk_14; /* 15 */ bool mUnk_15; /* 16 */ bool mUnk_16; /* 17 */ bool mUnk_17; /* 18 */ /* 00 */ virtual void vfunc_00() override; /* 04 */ virtual ~LinkStateMove() override; /* 0c */ virtual LinkStateId GetId() override; /* 10 */ virtual void CreateDebugHierarchy() override; /* 14 */ virtual void OnStateEnter() override; /* 18 */ virtual void OnStateLeave(s32 param1) override; /* 1c */ virtual void vfunc_1c() override; /* 24 */ virtual bool vfunc_24(s32 param1) override; /* 3c */ virtual bool vfunc_3c() override; /* 44 */ bool func_ov00_020a8f2c(); bool func_ov00_020a8f4c(); LinkStateMove(PlayerLinkBase *link); void func_ov005_021113d0(); };