#pragma once #include "global.h" #include "types.h" class ItemModelLoader { public: /* 00 */ unk32 mItems; /* 04 */ unk32 mDungeonItems; /* 08 */ unk32 mUnk_08; /* 0c */ unk8 mUnk_0c[0x14]; /* 20 */ ItemModelLoader(); ItemModelLoader *func_ov000_020bb2ec(); unk32 func_ov000_020bb34c(); void func_ov000_020bb378(s32 param1); unk32 func_ov000_020bb390(s32 equipId); unk32 func_ov000_020bb3a8(s32 param1); s32 func_ov000_020bb3b4(s32 param1, char *param2); unk32 func_ov000_020bb3d4(s32 param1, unk32 param2); void func_ov000_020bb3f4(char *param2); void func_ov000_020bb414(unk32 param1); void func_ov000_020bb420(unk32 param1); void func_ov000_020bb42c(unk32 param1); static void Create(); static void Destroy(); }; extern ItemModelLoader *gItemModelLoader;