435 Commits

Author SHA1 Message Date
Aetias d45ea18bf4 PlayerBase OK (#126)
* Map symbol in Game

* PlayerBase OK

* Fix ActorRefill

* Fix MapManager

* Mark PlayerBase as complete

* Fix MapManager
2025-07-22 17:54:33 +02:00
Yanis cf8f5a80b1 Decompile more of AdventureFlags.cpp (#118)
* fix flags getters and associated relocs

* explicit ARM and improve existing matches

* match CopyTo

* document a bit the flag system and progress on unmatched functions

* remaining bottom functions

* func_ov00_02097810 params and name fix

* fix build issues

* move flag base definition to its own file

* document item flags

---------

Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
Co-authored-by: Aetias <aetias@outlook.com>
2025-07-22 16:17:02 +02:00
Aetias 383ca6aaa2 Game 99% (#125)
* Game 74%

* Game 99%

* Fix symbol name
2025-07-22 15:54:46 +02:00
Aetias aee9c362bb ActorRupee 90% (#124)
* Remove `force_data` macro

* Use size_t in `operator new`

* Bump objdiff to v3.0.0-beta.10

* Decompile functions using gRandom

* ActorRupee 90%

* Fix old gRandom.Next calls

* Revert objdiff

* Clean up
2025-07-21 19:09:56 +02:00
Aetias 32cc123547 Game 73% (#122)
* Game 73%

* Fix build
2025-07-19 18:51:07 +02:00
Aetias 573b696ff8 Bump dsd to v0.10.1; UnkStruct_027e05f8_2 OK (#121)
* Unique delink file names

* Fix build

* Revert back to single link

* UnkStruct_027e05f8_2 OK

* `dsd fix ctor-symbols`

* Fix symbols spanning over two delink files

* `dsd fix ctor-symbols` again

* Add missing function `func_02050a20`

* Name `.p__sinit` symbols in USA after their EUR counterparts

* Apply dsd signatures

* Bump dsd to 0.10.0; Fix dsd not updating automatically

* Rename overlay functions

* Fix auto-download wibo

* Fix generating objdiff report
2025-07-17 12:21:10 +02:00
Yanis 7a01af4783 update .clang-format rules (#120) 2025-07-16 15:33:58 +02:00
Yanis ce9f96d932 Match 00_Core/Actor/Dungeon/ActorEventIcon.cpp (#119)
* match ActorEventIcon

* mark as complete
2025-07-16 13:14:03 +02:00
Yanis 0421d36979 Decompile overlay 8 (95%) (#115)
* started overlay 8

* progress

* progress

* progress

* more headers

* progress

* more progress

* symbols

* fix splits + new headers

* more progress

* func_ov008_02112ee0 & func_ov008_02112f28

* document fish in save item manager and unrelated things because precommit is mad

* SaveItemManager ctor

* progress?

* fix build issues

* split files to match data

* format

* format

* cleanup and match vfunc_08

* add reloc for overlay 0

* fix vtable symbol

* improve non-matching functions

---------

Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>
2025-07-13 15:11:50 +02:00
Yanis002 ac0720a8ce data_027e0618 -> gGame 2025-07-07 14:11:51 +02:00
Aetias 36b9d9dea4 Game 26% 2025-07-06 14:47:44 +02:00
Aetias f6b308ed82 Update GameMode::vfunc_14 2025-07-06 12:18:40 +02:00
Aetias 2031427f9a Merge remote-tracking branch 'zeldaret/main' into game-state 2025-07-06 11:30:55 +02:00
Aetias 1c947024d7 Update GameModeId enum 2025-07-06 11:03:12 +02:00
Yanis002 f9d2009c95 some docs 2025-07-05 19:06:04 +02:00
Yanis002 29919b8466 remove useless struct usage 2025-07-05 17:03:00 +02:00
Yanis002 d92d3c645b UnkStruct_02082348 -> FlagsUnk2 2025-07-05 16:58:46 +02:00
Yanis002 f81e8e85d0 started GameModeAdventure (97%) 2025-07-05 16:36:04 +02:00
Aetias 767b0b099f Delink GameModeBattle 2025-07-05 11:52:32 +02:00
Aetias 346a2af149 Delink Game, GameMode, GameModePlay, GameModeAdventure 2025-07-05 00:16:17 +02:00
Aetias fe0f15031d Rename "overlay setup" to "game mode" 2025-07-04 20:57:03 +02:00
Aetias 2aa4c67639 Fix build 2025-07-02 00:17:59 +02:00
Aetias 67c7707657 Merge remote-tracking branch 'zeldaret/main' into hammer 2025-07-01 22:36:29 +02:00
Aetias c1ec58c8b0 Merge branch 'decomp/MapManager' of github-aetias-hax:SammygoodTunes/ph into decomp/MapManager 2025-07-01 22:22:36 +02:00
Aetias 9bdae8e605 Merge remote-tracking branch 'zeldaret/main' into decomp/MapManager 2025-07-01 22:05:08 +02:00