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#pragma once
#include "global.h"
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#include "lib/touch.h"
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#include "nds/math.h"
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#include "types.h"
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extern u16 *data_0207aecc;
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typedef u16 TouchFlags;
enum TouchFlag_ {
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TouchFlag_TouchedNow = 0x0001,
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TouchFlag_UntouchedNow = 0x0002,
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TouchFlag_Repeat = 0x0004,
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};
class TouchControl {
public:
/* 00 */ u16 mSpeed;
/* 02 */ u16 mTimeBetweenTouches; // gets set to mTimeSinceTouch when touching the screen
/* 04 */ u16 mTimeSinceTouch; // increases by mSpeed every frame
/* 06 */ unk16 mRepeatStart;
/* 08 */ unk16 mRepeatLoop;
// mRepeatTimer starts at mRepeatStart, decreases by mSpeed while touching the screen.
// if equal to 0, mRepeatTimer gets set to mRepeatLoop and the Repeat flag is set
/* 0a */ unk16 mRepeatTimer;
/* 0c */ bool mTouch;
/* 10 */ s32 mTouchX;
/* 14 */ s32 mTouchY;
/* 18 */ bool mTouchPrev;
/* 1c */ s32 mTouchPrevX;
/* 20 */ s32 mTouchPrevY;
/* 24 */ s32 mTouchLastX;
/* 28 */ s32 mTouchLastY;
/* 2c */ s32 mTouchStartX;
/* 30 */ s32 mTouchStartY;
/* 34 */ TouchFlags mFlags;
/* 36 */
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TouchControl();
TouchControl(unk32 param_1);
~TouchControl();
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void Init();
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void IncreaseSpeed(s16 increase);
void UpdateFlags(u16 speed);
void UpdateWithStateFlags(TouchStateFlags *state, u16 speed);
void Update(TouchState *state, u16 speed);
bool func_ov00_0207aeac();
void UpdateConditionally(TouchState *state, u16 speed);
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void func_ov00_0207af38(u16 speedIncrease, bool shouldIncrease);
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static bool func_0202b864(Vec3p *param1, s32 size, unk8 param3);
static bool func_0202b894(Vec3p *param1, s32 size, unk8 param3);
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};
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extern "C" void Fill16(int value, unsigned short *dst, int size); // TODO: Replace with header file