#pragma once #include #include "../bmp.h" #define MAX_ROWS 25 #define MAX_COLS 80 // Screen device I/O ports #define REG_SCREEN_CTRL 0x3D4 #define REG_SCREEN_DATA 0x3D5 #define VGA_FB_TYPE_INDEXED 0 #define VGA_FB_TYPE_RGB 1 #define VGA_FB_TYPE_EGA_TEXT 2 typedef struct framebuffer_info { uint32_t pitch; uint32_t width; uint32_t height; uint8_t bpp; uint32_t palette_addr; uint16_t palette_num_colors; uint8_t red_field_position; uint8_t red_mask_size; uint8_t green_field_position; uint8_t green_mask_size; uint8_t blue_field_position; uint8_t blue_mask_size; } framebuffer_info_t; typedef struct vga_rgb_color { uint8_t red; uint8_t green; uint8_t blue; } vga_rgb_color_t; void vga_init(void *fb_addr, uint8_t type, framebuffer_info_t *fb_info); int vga_load_font(const char *filename); void vga_fill_rect(int x1, int y1, int x2, int y2, vga_rgb_color_t *color); void vga_display_image_bgra(int x, int y, bmp_info_header_t *header, uint8_t *image); // --- Console int vga_print_char(char c, int offset, char attr); int vga_handle_scrolling(int cursor_offset); int vga_get_cursor_offset(); void vga_set_cursor_offset(int offset); void vga_clear_screen(); enum vga_text_color { VGA_COLOR_BLACK = 0, VGA_COLOR_BLUE = 1, VGA_COLOR_GREEN = 2, VGA_COLOR_CYAN = 3, VGA_COLOR_RED = 4, VGA_COLOR_MAGENTA = 5, VGA_COLOR_BROWN = 6, VGA_COLOR_LIGHT_GREY = 7, VGA_COLOR_DARK_GREY = 8, VGA_COLOR_LIGHT_BLUE = 9, VGA_COLOR_LIGHT_GREEN = 10, VGA_COLOR_LIGHT_CYAN = 11, VGA_COLOR_LIGHT_RED = 12, VGA_COLOR_LIGHT_MAGENTA = 13, VGA_COLOR_LIGHT_BROWN = 14, VGA_COLOR_WHITE = 15, }; typedef enum vga_text_color vga_text_color_t; static inline uint8_t vga_entry_color(vga_text_color_t fg, vga_text_color_t bg) { return fg | bg << 4; } // Attribute byte for our default colour scheme. #define WHITE_ON_BLACK (vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK)) #define RED_ON_BLACK (vga_entry_color(VGA_COLOR_RED, VGA_COLOR_BLACK)) #define RED_ON_WHITE (vga_entry_color(VGA_COLOR_RED, VGA_COLOR_WHITE)) static inline uint16_t vga_entry(unsigned char uc, uint8_t color) { return (uint16_t) uc | (uint16_t) color << 8; } static inline int vga_get_offset(int col, int row) { return row * MAX_COLS + col; } static inline int vga_get_offset_row(int offset) { return offset / MAX_COLS; } static inline int vga_get_offset_col(int offset) { return offset - (vga_get_offset_row(offset) * MAX_COLS); }