Files

92 lines
2.9 KiB
C

#ifndef RVL_SDK_OS_THREAD_H
#define RVL_SDK_OS_THREAD_H
#include <revolution/OS/OSContext.h>
#include <types.h>
#ifdef __cplusplus
extern "C" {
#endif
#define OS_PRIORITY_MIN 0
#define OS_PRIORITY_MAX 31
#define OS_THREAD_STACK_MAGIC 0xDEADBABE
typedef enum {
OS_THREAD_STATE_EXITED = 0,
OS_THREAD_STATE_READY = 1,
OS_THREAD_STATE_RUNNING = 2,
OS_THREAD_STATE_SLEEPING = 4,
OS_THREAD_STATE_MORIBUND = 8
} OSThreadState;
typedef enum { OS_THREAD_DETACHED = (1 << 0) } OSThreadFlag;
typedef struct OSThreadQueue {
struct OSThread* head; // at 0x0
struct OSThread* tail; // at 0x4
} OSThreadQueue;
typedef struct OSMutexQueue {
struct OSMutex* head; // at 0x0
struct OSMutex* tail; // at 0x4
} OSMutexQueue;
typedef struct OSThread {
OSContext context;
u16 state; // at 0x2C8
u16 flags; // at 0x2CA
s32 suspend; // at 0x2CC
s32 priority; // at 0x2D0
s32 base; // at 0x2D4
u32 val; // at 0x2D8
OSThreadQueue* queue; // at 0x2DC
struct OSThread* next; // at 0x2E0
struct OSThread* prev; // at 0x2E4
OSThreadQueue joinQueue; // at 0x2E8
struct OSMutex* mutex; // at 0x2F0
OSMutexQueue mutexQueue; // at 0x2F4
struct OSThread* nextActive; // at 0x2FC
struct OSThread* prevActive; // at 0x300
u32* stackBegin; // at 0x304
u32* stackEnd; // at 0x308
s32 error; // at 0x30C
void* specific[2]; // at 0x310
} OSThread;
typedef void (*OSSwitchThreadCallback)(OSThread* currThread,
OSThread* newThread);
typedef void* (*OSThreadFunc)(void* arg);
OSSwitchThreadCallback
OSSetSwitchThreadCallback(OSSwitchThreadCallback callback);
void __OSThreadInit(void);
void OSSetCurrentThread(OSThread* thread);
void OSInitMutexQueue(OSMutexQueue* queue);
void OSInitThreadQueue(OSThreadQueue* queue);
OSThread* OSGetCurrentThread(void);
BOOL OSIsThreadTerminated(OSThread* thread);
s32 OSDisableScheduler(void);
s32 OSEnableScheduler(void);
s32 __OSGetEffectivePriority(OSThread* thread);
void __OSPromoteThread(OSThread* thread, s32 prio);
void __OSReschedule(void);
void OSYieldThread(void);
BOOL OSCreateThread(OSThread* thread, OSThreadFunc func, void* funcArg,
void* stackBegin, u32 stackSize, s32 prio, u16 flags);
void OSExitThread(OSThread* thread);
void OSCancelThread(OSThread* thread);
BOOL OSJoinThread(OSThread* thread, void* val);
void OSDetachThread(OSThread* thread);
s32 OSResumeThread(OSThread* thread);
s32 OSSuspendThread(OSThread* thread);
void OSSleepThread(OSThreadQueue* queue);
void OSWakeupThread(OSThreadQueue* queue);
BOOL OSSetThreadPriority(OSThread* thread, s32 prio);
void OSClearStack(u8 val);
void OSSleepTicks(s64 ticks);
#ifdef __cplusplus
}
#endif
#endif