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146 lines
2.4 KiB
C++
146 lines
2.4 KiB
C++
#ifndef NW4R_MATH_ARITHMETIC_H
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#define NW4R_MATH_ARITHMETIC_H
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#include <nw4r/types_nw4r.h>
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#include <revolution/OS.h>
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#include <cmath>
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#define NW4R_MATH_QNAN (-(0.0f / 0.0f))
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#define NW4R_MATH_FLT_MAX 3.402823466e+38f
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namespace nw4r {
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namespace math {
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namespace detail {
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f32 FExp(f32 x);
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f32 FLog(f32 x);
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} // namespace detail
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f32 FrSqrt(f32 x);
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inline f32 FAbs(register f32 x) {
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// clang-format off
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asm {
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fabs x, x
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}
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// clang-format on
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return x;
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}
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inline f32 FCeil(f32 x) {
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return std::ceilf(x);
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}
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inline f32 FExp(f32 x) {
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return detail::FExp(x);
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}
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inline f32 FFloor(f32 x) {
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return std::floorf(x);
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}
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inline f32 FInv(register f32 x) {
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register f32 work0, work1, work2, work3;
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// clang-format off
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asm {
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fmr work1, x // x
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fres work0, work1 // 1/x
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// Refine estimate
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ps_add work2, work0, work0 // 2/x
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ps_mul work3, work0, work0 // 1/x^2
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ps_nmsub work0, work1, work3, work2 // -(x * 1/x^2 - 2/x)
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}
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// clang-format on
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return work0;
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}
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inline f32 FMod(f32 x, f32 y) {
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return std::fmodf(x, y);
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}
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inline f32 FModf(f32 x, f32* pY) {
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return std::modff(x, pY);
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}
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inline f32 FSqrt(f32 x) {
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if (x < 0.0f) {
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return 0.0f;
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}
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return x * FrSqrt(x);
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}
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inline f32 FLog(f32 x) {
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if (x >= 0.0f) {
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return detail::FLog(x);
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}
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return NW4R_MATH_QNAN;
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}
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inline f32 FSelect(register f32 value, register f32 ge_zero,
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register f32 lt_zero) {
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register f32 ret;
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// clang-format off
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asm {
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fsel ret, value, ge_zero, lt_zero
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}
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// clang-format on
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return ret;
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}
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inline f32 U16ToF32(u16 arg) {
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f32 ret;
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OSu16tof32(&arg, &ret);
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return ret;
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}
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inline u16 F32ToU16(f32 arg) {
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u16 ret;
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OSf32tou16(&arg, &ret);
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return ret;
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}
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inline f32 S16ToF32(s16 arg) {
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f32 ret;
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OSs16tof32(&arg, &ret);
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return ret;
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}
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inline s16 F32ToS16(f32 arg) {
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s16 ret;
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OSf32tos16(&arg, &ret);
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return ret;
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}
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inline u32 F32AsU32(f32 arg) {
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return *reinterpret_cast<u32*>(&arg);
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}
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inline f32 U32AsF32(u32 arg) {
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return *reinterpret_cast<f32*>(&arg);
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}
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inline s32 FGetExpPart(f32 x) {
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s32 s = F32AsU32(x);
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return ((s >> 23) & 0xFF) - 0x7F;
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}
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inline f32 FGetMantPart(f32 x) {
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u32 u = F32AsU32(x);
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return U32AsF32((u & 0x807FFFFF) | 0x3F800000);
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}
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} // namespace math
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} // namespace nw4r
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#endif
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