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2024-09-05 17:44:58 -06:00

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C++

#ifndef EGG_MATH_VECTOR_H
#define EGG_MATH_VECTOR_H
#include "types_egg.h"
#include "eggMath.h"
#include "math_types.h"
namespace EGG
{
struct Vector2f : nw4r::math::VEC2
{
Vector2f() {}
Vector2f(f32 _x, f32 _y) : VEC2(_x, _y) {}
~Vector2f() {}
static const Vector2f zero;
static const Vector2f ex;
static const Vector2f ey;
};
struct Vector3f : nw4r::math::VEC3
{
Vector3f() {}
Vector3f(f32 _x, f32 _y, f32 _z) : VEC3(_x, _y, _z) {}
~Vector3f() {}
f32 normalise();
f32 length() const
{
return Math<f32>::sqrt(squaredLength());
}
f32 squaredLength() const
{
return x * x
+ y * y
+ z * z;
}
static const Vector3f zero;
static const Vector3f ex;
static const Vector3f ey;
static const Vector3f ez;
};
}
#endif