Add shade and unshade buttons
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Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 345 B |
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Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 330 B |
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Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
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Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 182 B |
@@ -304,15 +304,19 @@
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<!-- shade icon -->
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<draw_ops name="shade_focused">
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<image filename="shade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_prelight">
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<image filename="shade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_pressed">
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<image filename="shade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused">
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<image filename="shade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused_prelight">
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@@ -325,15 +329,19 @@
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<!-- unshade icon -->
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<draw_ops name="unshade_focused">
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<image filename="unshade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_prelight">
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<image filename="unshade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_pressed">
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<image filename="unshade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused">
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<image filename="unshade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused_prelight">
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@@ -316,15 +316,19 @@
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<!-- shade icon -->
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<draw_ops name="shade_focused">
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<image filename="shade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_prelight">
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<image filename="shade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_focused_pressed">
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<image filename="shade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused">
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<image filename="shade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="shade_unfocused_prelight">
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@@ -337,15 +341,19 @@
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<!-- unshade icon -->
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<draw_ops name="unshade_focused">
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<image filename="unshade_focused_normal.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_prelight">
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<image filename="unshade_focused_prelight.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_focused_pressed">
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<image filename="unshade_focused_pressed.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused">
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<image filename="unshade_unfocused.png" x="0" y="1" width="object_width" height="object_height" />
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</draw_ops>
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<draw_ops name="unshade_unfocused_prelight">
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Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
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Before Width: | Height: | Size: 190 B After Width: | Height: | Size: 172 B |
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After Width: | Height: | Size: 191 B |
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After Width: | Height: | Size: 192 B |
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After Width: | Height: | Size: 192 B |
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After Width: | Height: | Size: 190 B |
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Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
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Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 181 B |
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After Width: | Height: | Size: 195 B |
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After Width: | Height: | Size: 195 B |
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After Width: | Height: | Size: 195 B |
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After Width: | Height: | Size: 194 B |
@@ -1,4 +1,4 @@
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#define shade_width 8
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#define shade_height 8
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static unsigned char shade_bits[] = {
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0x18, 0x3c, 0x7e, 0xff, 0x18, 0x18, 0x18, 0x18 };
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0x18, 0x3c, 0x7e, 0xff, 0xdb, 0x18, 0x18, 0x18 };
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@@ -1,4 +1,4 @@
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#define shade_toggled_width 8
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#define shade_toggled_height 8
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static unsigned char shade_toggled_bits[] = {
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0x18, 0x18, 0x18, 0x18, 0xff, 0x7e, 0x3c, 0x18 };
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0x18, 0x18, 0x18, 0xdb, 0xff, 0x7e, 0x3c, 0x18 };
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