Files
River Riddle 400ad6f95d [mlir] Eliminate the remaining usages of cl::opt instead of PassOption.
Summary: Pass options are a better choice for various reasons and avoid the need for static constructors.

Differential Revision: https://reviews.llvm.org/D77707
2020-04-08 13:05:08 -07:00

137 lines
5.3 KiB
C++

//===- LoopsToGPUPass.cpp - Convert a loop nest to a GPU kernel -----------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "mlir/Conversion/LoopsToGPU/LoopsToGPUPass.h"
#include "../PassDetail.h"
#include "mlir/Conversion/LoopsToGPU/LoopsToGPU.h"
#include "mlir/Dialect/Affine/IR/AffineOps.h"
#include "mlir/Dialect/GPU/GPUDialect.h"
#include "mlir/Dialect/LoopOps/LoopOps.h"
#include "mlir/Dialect/StandardOps/IR/Ops.h"
#include "mlir/Transforms/DialectConversion.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/Support/CommandLine.h"
#define PASS_NAME "convert-loops-to-gpu"
#define LOOPOP_TO_GPU_PASS_NAME "convert-loop-op-to-gpu"
using namespace mlir;
using namespace mlir::loop;
namespace {
// A pass that traverses top-level loops in the function and converts them to
// GPU launch operations. Nested launches are not allowed, so this does not
// walk the function recursively to avoid considering nested loops.
struct ForLoopMapper : public ConvertSimpleLoopsToGPUBase<ForLoopMapper> {
ForLoopMapper() = default;
ForLoopMapper(unsigned numBlockDims, unsigned numThreadDims) {
this->numBlockDims = numBlockDims;
this->numThreadDims = numThreadDims;
}
void runOnFunction() override {
for (Block &block : getFunction())
for (Operation &op : llvm::make_early_inc_range(block)) {
if (auto forOp = dyn_cast<AffineForOp>(&op)) {
if (failed(convertAffineLoopNestToGPULaunch(forOp, numBlockDims,
numThreadDims)))
signalPassFailure();
} else if (auto forOp = dyn_cast<ForOp>(&op)) {
if (failed(convertLoopNestToGPULaunch(forOp, numBlockDims,
numThreadDims)))
signalPassFailure();
}
}
}
};
// A pass that traverses top-level loops in the function and convertes them to
// GPU launch operations. The top-level loops itself does not have to be
// perfectly nested. The only requirement is that there be as many perfectly
// nested loops as the size of `numWorkGroups`. Within these any loop nest has
// to be perfectly nested upto depth equal to size of `workGroupSize`.
struct ImperfectlyNestedForLoopMapper
: public ConvertLoopsToGPUBase<ImperfectlyNestedForLoopMapper> {
ImperfectlyNestedForLoopMapper() = default;
ImperfectlyNestedForLoopMapper(ArrayRef<int64_t> numWorkGroups,
ArrayRef<int64_t> workGroupSize) {
this->numWorkGroups = numWorkGroups;
this->workGroupSize = workGroupSize;
}
void runOnFunction() override {
// Insert the num work groups and workgroup sizes as constant values. This
// pass is only used for testing.
FuncOp funcOp = getFunction();
OpBuilder builder(funcOp.getOperation()->getRegion(0));
SmallVector<Value, 3> numWorkGroupsVal, workGroupSizeVal;
for (auto val : numWorkGroups) {
auto constOp = builder.create<ConstantOp>(
funcOp.getLoc(), builder.getIntegerAttr(builder.getIndexType(), val));
numWorkGroupsVal.push_back(constOp);
}
for (auto val : workGroupSize) {
auto constOp = builder.create<ConstantOp>(
funcOp.getLoc(), builder.getIntegerAttr(builder.getIndexType(), val));
workGroupSizeVal.push_back(constOp);
}
for (Block &block : getFunction()) {
for (Operation &op : llvm::make_early_inc_range(block)) {
if (auto forOp = dyn_cast<ForOp>(&op)) {
if (failed(convertLoopToGPULaunch(forOp, numWorkGroupsVal,
workGroupSizeVal))) {
return signalPassFailure();
}
}
}
}
}
};
struct ParallelLoopToGpuPass
: public ConvertParallelLoopToGpuBase<ParallelLoopToGpuPass> {
void runOnOperation() override {
OwningRewritePatternList patterns;
populateParallelLoopToGPUPatterns(patterns, &getContext());
ConversionTarget target(getContext());
target.addLegalDialect<StandardOpsDialect>();
target.addLegalDialect<AffineDialect>();
target.addLegalDialect<gpu::GPUDialect>();
target.addLegalDialect<loop::LoopOpsDialect>();
target.addIllegalOp<loop::ParallelOp>();
if (failed(applyPartialConversion(getOperation(), target, patterns)))
signalPassFailure();
}
};
} // namespace
std::unique_ptr<OperationPass<FuncOp>>
mlir::createSimpleLoopsToGPUPass(unsigned numBlockDims,
unsigned numThreadDims) {
return std::make_unique<ForLoopMapper>(numBlockDims, numThreadDims);
}
std::unique_ptr<OperationPass<FuncOp>> mlir::createSimpleLoopsToGPUPass() {
return std::make_unique<ForLoopMapper>();
}
std::unique_ptr<OperationPass<FuncOp>>
mlir::createLoopToGPUPass(ArrayRef<int64_t> numWorkGroups,
ArrayRef<int64_t> workGroupSize) {
return std::make_unique<ImperfectlyNestedForLoopMapper>(numWorkGroups,
workGroupSize);
}
std::unique_ptr<OperationPass<FuncOp>> mlir::createLoopToGPUPass() {
return std::make_unique<ImperfectlyNestedForLoopMapper>();
}
std::unique_ptr<Pass> mlir::createParallelLoopToGpuPass() {
return std::make_unique<ParallelLoopToGpuPass>();
}