Instructions that are inserted in a basic block can still be decorated
with addOperand(MO).
Make the two-argument addOperand() function contain the actual
implementation. This function will now always have a valid MF reference
that it can use for memory allocation.
llvm-svn: 170798
This function is often used to decorate dangling instructions, so a
context reference is required to allocate memory for the operands.
Also add a corresponding MachineInstrBuilder method.
llvm-svn: 170797
The bundle_iterator::operator++ function now doesn't need to dig out the
basic block and check against end(). It can use the isBundledWithSucc()
flag to find the last bundled instruction safely.
Similarly, MachineInstr::isBundled() no longer needs to look at
iterators etc. It only has to look at flags.
llvm-svn: 170473
The bundle-related MI flags need to be kept in sync with the neighboring
instructions. Don't allow the bulk flag-setting setFlags() function to
change them.
Also don't copy MI flags when cloning an instruction. The clone's bundle
flags will be set when it is explicitly inserted into a bundle.
llvm-svn: 170459
Most code is oblivious to bundles and uses the MBB::iterator which only
visits whole bundles. MBB::erase() operates on whole bundles at a time
as before.
MBB::remove() now refuses to remove bundled instructions. It is not safe
to remove all instructions in a bundle without deleting them since there
is no way of returning pointers to all the removed instructions.
MBB::remove_instr() and MBB::erase_instr() will now update bundle flags
correctly, lifting individual instructions out of bundles while leaving
the remaining bundle intact.
The MachineInstr convenience functions are updated so
eraseFromParent() erases a whole bundle as before
eraseFromBundle() erases a single instruction, leaving the rest of its bundle.
removeFromParent() refuses to operate on bundled instructions, and
removeFromBundle() lifts a single instruction out of its bundle.
These functions will no longer accidentally split or coalesce bundles -
bundle flags are updated to preserve the existing bundling, and explicit
bundleWith* / unbundleFrom* functions should be used to change the
instruction bundling.
This API update is still a work in progress. I am going to update APIs
first so they maintain bundle flags automatically when possible. Then
I'll add stricter verification of the bundle flags.
llvm-svn: 170384
This is still a work in progress. The purpose is to make bundling and
unbundling operations explicit, and to catch errors where bundles are
broken or created inadvertently.
The old IsInsideBundle flag is replaced by two MI flags: BundledPred
which has the same meaning as IsInsideBundle, and BundledSucc which is
set on instructions that are bundled with a successor. Having two flags
provdes redundancy to detect when a bundle is inadvertently torn by a
splice() or insert(), and it makes it possible to write bundle iterators
that don't need to peek at adjacent instructions.
The new flags can't be manipulated directly (once setIsInsideBundle is
gone). Instead there are MI functions to make and break bundle bonds.
The setIsInsideBundle function will be removed in a future commit. It
should be replaced by bundleWithPred().
llvm-svn: 169583
A MachineInstr can only ever be constructed by CreateMachineInstr() and
CloneMachineInstr(), and those factories don't use the removed
constructors.
llvm-svn: 169395
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
llvm-svn: 169131
- BlockAddress has no support of BA + offset form and there is no way to
propagate that offset into machine operand;
- Add BA + offset support and a new interface 'getTargetBlockAddress' to
simplify target block address forming;
- All targets are modified to use new interface and X86 backend is enhanced to
support BA + offset addressing.
llvm-svn: 163743
The MachineOperand::TiedTo field was maintained, but not used.
This patch enables it in isRegTiedToDefOperand() and
isRegTiedToUseOperand() which are the actual functions use by the
register allocator.
llvm-svn: 163153
After much agonizing, use a full 4 bits of precious MachineOperand space
to encode this. This uses existing padding, and doesn't grow
MachineOperand beyond its current 32 bytes.
This allows tied defs among the first 15 operands on a normal
instruction, just like the current MCInstrDesc constraint encoding.
Inline assembly needs to be able to tie more than the first 15 operands,
and gets special treatment.
Tied uses can appear beyond 15 operands, as long as they are tied to a
def that's in range.
llvm-svn: 163151
Manage tied operands entirely internally to MachineInstr. This makes it
possible to change the representation of tied operands, as I will do
shortly.
The constraint that tied uses and defs must be in the same order was too
restrictive.
llvm-svn: 163021
When a MachineInstr is constructed, its implicit operands are added
first, then the explicit operands are inserted before the implicits.
MCInstrDesc has oprand flags like early clobber and operand ties that
apply to the explicit operands.
Don't look at those flags when the implicit operands are first added in
the explicit operands's positions.
llvm-svn: 162910