logic that supported calling functions with arbitrary
arguments. We use ClangFunction for this, and the
low-level logic is only required to support one or two
pointer arguments.
llvm-svn: 118871
don't crash if we disable logging when some code already has a copy of the
logger. Prior to this fix, logs were handed out as pointers and if they were
held onto while a log got disabled, then it could cause a crash. Now all logs
are handed out as shared pointers so this problem shouldn't happen anymore.
We are also using our new shared pointers that put the shared pointer count
and the object into the same allocation for a tad better performance.
llvm-svn: 118319
it logs the function calls, their arguments and the return values. This is not
complete or polished, but I am committing it now, at the request of someone who
really wants to use it, even though it's not really done. It currently does not
attempt to log all the functions, just the most important ones. I will be
making further adjustments to the API logging code over the next few days/weeks.
(Suggestions for improvements are welcome).
Update the Python build scripts to re-build the swig C++ file whenever
the python-extensions.swig file is modified.
Correct the help for 'log enable' command (give it the correct number & type of
arguments).
llvm-svn: 117349
Added frame relative frame selection to "frame select". You can now select
frames relative to the current frame (which defaults to zero if the current
frame hasn't yet been set for a thread):
The gdb "up" command can be done as:
(lldb) frame select -r 1
The gdb "down" command can be done as:
(lldb) frame select -r -1
Place the following in your ~/.lldbinit file for "up" and "down":
command alias up frame select -r 1
command alias down frame select -r -1
llvm-svn: 116176
instance:
settings set frame-format <string>
settings set thread-format <string>
This allows users to control the information that is seen when dumping
threads and frames. The default values are set such that they do what they
used to do prior to changing over the the user defined formats.
This allows users with terminals that can display color to make different
items different colors using the escape control codes. A few alias examples
that will colorize your thread and frame prompts are:
settings set frame-format 'frame #${frame.index}: \033[0;33m${frame.pc}\033[0m{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{ \033[0;35mat \033[1;35m${line.file.basename}:${line.number}}\033[0m\n'
settings set thread-format 'thread #${thread.index}: \033[1;33mtid\033[0;33m = ${thread.id}\033[0m{, \033[0;33m${frame.pc}\033[0m}{ \033[1;4;36m${module.file.basename}\033[0;36m ${function.name}{${function.pc-offset}}\033[0m}{, \033[1;35mstop reason\033[0;35m = ${thread.stop-reason}\033[0m}{, \033[1;36mname = \033[0;36m${thread.name}\033[0m}{, \033[1;32mqueue = \033[0;32m${thread.queue}}\033[0m\n'
A quick web search for "colorize terminal output" should allow you to see what
you can do to make your output look like you want it.
The "settings set" commands above can of course be added to your ~/.lldbinit
file for permanent use.
Changed the pure virtual
void ExecutionContextScope::Calculate (ExecutionContext&);
To:
void ExecutionContextScope::CalculateExecutionContext (ExecutionContext&);
I did this because this is a class that anything in the execution context
heirarchy inherits from and "target->Calculate (exe_ctx)" didn't always tell
you what it was really trying to do unless you look at the parameter.
llvm-svn: 115485
Change default 'set' behavior so that all instance settings for the specified variable will be
updated, unless the "-n" ("--no_override") command options is specified.
llvm-svn: 114808
the parent of Process settings; add 'default-arch' as a
class-wide setting for Target. Replace lldb::GetDefaultArchitecture
with Target::GetDefaultArchitecture & Target::SetDefaultArchitecture.
Add 'use-external-editor' as user setting to Debugger class & update
code appropriately.
Add Error parameter to methods that get user settings, for easier
reporting of bad requests.
Fix various other minor related bugs.
Fix test cases to work with new changes.
llvm-svn: 114352
replacing the "(lldb)" prompt, the "frame #1..." displays when doing
stack backtracing and the "thread #1....". This will allow you to see
exactly the information that you want to see where you want to see it.
This currently isn't hookup up to the prompts yet, but it will be soon.
So what is the format of the prompts? Prompts can contain variables that
have access to the current program state. Variables are text that appears
in between a prefix of "${" and ends with a "}". Some of the interesting
variables include:
// The frame index (0, 1, 2, 3...)
${frame.index}
// common frame registers with generic names
${frame.pc}
${frame.sp}
${frame.fp}
${frame.ra}
${frame.flags}
// Access to any frame registers by name where REGNAME is any register name:
${frame.reg.REGNAME}
// The current compile unit file where the frame is located
${file.basename}
${file.fullpath}
// Function information
${function.name}
${function.pc-offset}
// Process info
${process.file.basename}
${process.file.fullpath}
${process.id}
${process.name}
// Thread info
${thread.id}
${thread.index}
${thread.name}
${thread.queue}
${thread.stop-reason}
// Target information
${target.arch}
// The current module for the current frame (the shared library or executable
// that contains the current frame PC value):
${module.file.basename}
${module.file.fullpath}
// Access to the line entry for where the current frame is when your thread
// is stopped:
${line.file.basename}
${line.file.fullpath}
${line.number}
${line.start-addr}
${line.end-addr}
Many times the information that you might have in your prompt might not be
available and you won't want it to print out if it isn't valid. To take care
of this you can enclose everything that must resolve into a scope. A scope
is starts with '{' and ends with '}'. For example in order to only display
the current file and line number when the information is available the format
would be:
"{ at {$line.file.basename}:${line.number}}"
Broken down this is:
start the scope: "{"
format whose content will only be displayed if all information is available:
"at {$line.file.basename}:${line.number}"
end the scope: "}"
We currently can represent the infomration we see when stopped at a frame:
frame #0: 0x0000000100000e85 a.out`main + 4 at test.c:19
with the following format:
"frame #${frame.index}: ${frame.pc} {${module.file.basename}`}{${function.name}{${function.pc-offset}}{ at ${line.file.basename}:${line.number}}\n"
This breaks down to always print:
"frame #${frame.index}: ${frame.pc} "
only print the module followed by a tick if we have a valid module:
"{${module.file.basename}`}"
print the function name with optional offset:
"{${function.name}{${function.pc-offset}}"
print the line info if it is available:
"{ at ${line.file.basename}:${line.number}}"
then finish off with a newline:
"\n"
Notice you can also put newlines ("\n") and tabs and everything else you
are used to putting in a format string when desensitized with the \ character.
Cleaned up some of the user settings controller subclasses. All of them
do not have any global settings variables and were all implementing stubs
for the get/set global settings variable. Now there is a default version
in UserSettingsController that will do nothing.
llvm-svn: 114306
to be set up the way they are. Comment out code that removes pending
settings for live instances (after the settings are copied over).
llvm-svn: 113519
pending instance uses the specified instance name rather than creating a new one; add brackets to instance names
when searching for and removing pending instances.
llvm-svn: 113370
Added extra logging for stepping.
Fixed an issue where cached stack frame data could be lost between runs when
the thread plans read a stack frame.
llvm-svn: 112973
might dump file paths that allows the dumping of full paths or just the
basenames. Switched the stack frame dumping code to use just the basenames for
the files instead of the full path.
Modified the StackID class to no rely on needing the start PC for the current
function/symbol since we can use the SymbolContextScope to uniquely identify
that, unless there is no symbol context scope. In that case we can rely upon
the current PC value. This saves the StackID from having to calculate the
start PC when the StackFrame::GetStackID() accessor is called.
Also improved the StackID less than operator to correctly handle inlined stack
frames in the same stack.
llvm-svn: 112867
instead of trying to maintain the real frame list (unwind frames) and an
inline frame list. The information is cheap to produce when we already have
looked up a block and was making stack frame uniquing difficult when trying
to use the previous stack when making the current stack.
We now maintain the previous value object lists for common frames between
a previous and current frames so we will be able to tell when variable values
change.
llvm-svn: 112277
code stepping. Also we now store the stack frames for the current and previous
stops in the thread in std::auto_ptr objects. When we create a thread stack
frame list we pass the previous frame into it so it can re-use the frames
and maintain will allow for variable changes to be detected. I will implement
the stack frame reuse next.
llvm-svn: 112152