libdispatch aka Grand Central Dispatch (GCD) queues. Still fleshing out the
documentation and testing of these but the overall API is settling down so it's
a good time to check it in.
<rdar://problem/15600370>
llvm-svn: 197190
GetThreadOriginExtendedBacktraceTypeAtIndex methods to
SBProcess.
Add documentation for the GetQueueName and GetQueueID methods
to SBThread.
<rdar://problem/15314369>
llvm-svn: 194063
In almost all cases, the misuse is about "%lu" being used instead of the correct "%zu" (even though these are compatible on 64-bit platforms in practice). There are even a couple of cases where "%ld" (ie., signed int) is used instead of "%zu", and one where "%lu" is used instead of "%" PRIu64.
Fixes bug #17551.
Patch by "/dev/humancontroller"
llvm-svn: 193832
<rdar://problem/13594769>
Main changes in this patch include:
- cleanup plug-in interface and use ConstStrings for plug-in names
- Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp
- Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging
The plug-in interface changes:
Modified the lldb_private::PluginInterface class that all plug-ins inherit from:
Changed:
virtual const char * GetPluginName() = 0;
To:
virtual ConstString GetPluginName() = 0;
Removed:
virtual const char * GetShortPluginName() = 0;
- Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names.
- Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc.
llvm-svn: 181631
LLDB is crashing when logging is enabled from lldb-perf-clang. This has to do with the global destructor chain as the process and its threads are being torn down.
All logging channels now make one and only one instance that is kept in a global pointer which is never freed. This guarantees that logging can correctly continue as the process tears itself down.
llvm-svn: 178191
hitting auto-continue signals while running a thread plan would cause us to lose control of the debug
session.
<rdar://problem/12993641>
llvm-svn: 174793
Added the ability for OS plug-ins to lazily populate the thread this. The python OS plug-in classes can now implement the following method:
class OperatingSystemPlugin:
def create_thread(self, tid, context):
# Return a dictionary for a new thread to create it on demand
This will add a new thread to the thread list if it doesn't already exist. The example code in lldb/examples/python/operating_system.py has been updated to show how this call us used.
Cleaned up the code in PythonDataObjects.cpp/h:
- renamed all classes that started with PythonData* to be Python*.
- renamed PythonArray to PythonList. Cleaned up the code to use inheritance where
- Centralized the code that does ref counting in the PythonObject class to a single function.
- Made the "bool PythonObject::Reset(PyObject *)" function be virtual so each subclass can correctly check to ensure a PyObject is of the right type before adopting the object.
- Cleaned up all APIs and added new constructors for the Python* classes to they can all construct form:
- PyObject *
- const PythonObject &
- const lldb::ScriptInterpreterObjectSP &
Cleaned up code in ScriptInterpreterPython:
- Made calling python functions safer by templatizing the production of value formats. Python specifies the value formats based on built in C types (long, long long, etc), and code often uses typedefs for uint32_t, uint64_t, etc when passing arguments down to python. We will now always produce correct value formats as the templatized code will "do the right thing" all the time.
- Fixed issues with the ScriptInterpreterPython::Locker where entering the session and leaving the session had a bunch of issues that could cause the "lldb" module globals lldb.debugger, lldb.target, lldb.process, lldb.thread, and lldb.frame to not be initialized.
llvm-svn: 172873
Added a unique integer identifier to processes. Some systems, like JTAG or other simulators, might always assign the same process ID (pid) to the processes that are being debugged. In order for scripts and the APIs to uniquely identify the processes, there needs to be another ID. Now the SBProcess class has:
uint32_t SBProcess::GetUniqueID();
This integer ID will help to truly uniquely identify a process and help with appropriate caching that can be associated with a SBProcess object.
llvm-svn: 172628
- add new header lldb-python.h to be included before other system headers
- short term fix (eventually python dependencies must be cleaned up)
Patch by Matt Kopec!
llvm-svn: 169341
enabled after we'd found a few bugs that were caused by shadowed
local variables; the most important issue this turned up was
a common mistake of trying to obtain a mutex lock for the scope
of a code block by doing
Mutex::Locker(m_map_mutex);
This doesn't assign the lock object to a local variable; it is
a temporary that has its dtor called immediately. Instead,
Mutex::Locker locker(m_map_mutex);
does what is intended. For some reason -Wshadow happened to
highlight these as shadowed variables.
I also fixed a few obivous and easy shadowed variable issues
across the code base but there are a couple dozen more that
should be fixed when someone has a free minute.
<rdar://problem/12437585>
llvm-svn: 165269
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860