Commit Graph

95 Commits

Author SHA1 Message Date
Patrik Hagglund 57d315b7c1 [MachineSinking] Conservatively clear kill flags after coalescing.
This solves the problem of having a kill flag inside a loop
with a definition of the register prior to the loop:

%vreg368<def> ...

Inside loop:

        %vreg520<def> = COPY %vreg368
        %vreg568<def,tied1> = add %vreg341<tied0>, %vreg520<kill>

=> was coalesced into =>

        %vreg568<def,tied1> = add %vreg341<tied0>, %vreg368<kill>

MachineVerifier then complained:
*** Bad machine code: Virtual register killed in block, but needed live out. ***

The kill flag for %vreg368 is incorrect, and is cleared by this patch.

This is similar to the clearing done at the end of
MachineSinking::SinkInstruction().

Patch provided by Jonas Paulsson.

Reviewed by Quentin Colombet and Juergen Ributzka.

llvm-svn: 217427
2014-09-09 07:47:00 +00:00
Juergen Ributzka 4bea494569 Revert r216803 "[MachineSinking] Clear kill flag of all operands at all their uses."
This reverts commit r216803, because it might have broken the buildbot.
The issue is tracked in PR20842.

llvm-svn: 217120
2014-09-04 02:07:36 +00:00
Jingyue Wu 5208cc5dbe [MachineSink] Use the real post dominator tree
Summary:
Fixes a FIXME in MachineSinking. Instead of using the simple heuristics
in isPostDominatedBy, use the real MachinePostDominatorTree. The old
heuristics caused instructions to sink unnecessarily, and might create
register pressure.

Test Plan:
Added a NVPTX codegen test to verify that our change is in effect. It also
shows the unnecessary register pressure caused by over-sinking. Updated
affected tests in AArch64 and X86.

Reviewers: eliben, meheff, Jiangning

Reviewed By: Jiangning

Subscribers: jholewinski, aemerson, mcrosier, llvm-commits

Differential Revision: http://reviews.llvm.org/D4814

llvm-svn: 216862
2014-09-01 03:47:25 +00:00
Juergen Ributzka 00d78221ab [MachineSinking] Clear kill flag of all operands at all their uses.
When sinking an instruction it might be moved past the original last use of one
of its operands. This last use has the kill flag set and the verifier will
obviously complain about this.

Before Machine Sinking (AArch64):
%vreg3<def> = ASRVXr %vreg1, %vreg2<kill>
%XZR<def> = SUBSXrs %vreg4, %vreg1<kill>, 160, %NZCV<imp-def>
...

After Machine Sinking:
%XZR<def> = SUBSXrs %vreg4, %vreg1<kill>, 160, %NZCV<imp-def>
...
%vreg3<def> = ASRVXr %vreg1, %vreg2<kill>

This fix clears all the kill flags in all instruction that use the same operands
as the instruction that is being sunk.

This fixes rdar://problem/18180996.

llvm-svn: 216803
2014-08-29 23:48:03 +00:00
Quentin Colombet 5cded89d12 [MachineSink] Improve the compile time by preserving the dominance information
as long as possible.

** Context **

Each time the dominance information is modified, the dominator tree analysis
switches in a slow query mode. After a few queries without any modification on
the dominator tree, it performs an expensive update of its internal structure to
provide fast queries again.

** Problem **

Prior to this patch, the MachineSink pass was splitting the critical edges on
demand while relying heavy on the dominator tree information. In some cases,
this leads to pathological behavior where:
- We end up in the slow query mode right after splitting an edge.
- We update the dominance information.
- We break the dominance information again, thus ending up in the slow query
  mode and so on.

** Proposed Solution **

To mitigate this effect, this patch postpones all the splitting of the edges at
the end of each iteration of the main loop.
The benefits are:
- The dominance information is valid for the life time of an iteration.
- This simplifies the code as we do not have to special treat instructions that
  are sunk on critical edges. Indeed, the related block will be available
  through the next iteration.

The downside is that when edges splitting is required, this incurs an additional
iteration of the main loop compared to the previous scheme.

** Performance **

Thanks to this patch, the motivating example compiles in 6+ minutes instead of
10+ minutes. No test case added as the motivating example as nothing special but
being huge!

I have measured only noise for both the compile time and the runtime on the llvm
test-suite + SPECs with Os and O3.

Note: The current implementation of MachineBasicBlock::SplitCriticalEdge also
uses the dominance information and therefore, hits this problem. A subsequent
patch will address that.

<rdar://problem/17894619>

llvm-svn: 215410
2014-08-11 23:52:01 +00:00
Eric Christopher d913448b38 Remove the TargetMachine forwards for TargetSubtargetInfo based
information and update all callers. No functional change.

llvm-svn: 214781
2014-08-04 21:25:23 +00:00
Jiangning Liu c3053129b9 Add TargetInstrInfo interface isAsCheapAsAMove.
llvm-svn: 214158
2014-07-29 01:55:19 +00:00
Chandler Carruth 1b9dde087e [Modules] Remove potential ODR violations by sinking the DEBUG_TYPE
define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.

Other sub-trees will follow.

llvm-svn: 206837
2014-04-22 02:02:50 +00:00
Craig Topper c0196b1b40 [C++11] More 'nullptr' conversion. In some cases just using a boolean check instead of comparing to nullptr.
llvm-svn: 206142
2014-04-14 00:51:57 +00:00
Paul Robinson 7c99ec5b99 Disable each MachineFunctionPass for 'optnone' functions, unless that
pass normally runs at optimization level None, or is part of the
register allocation pipeline.

llvm-svn: 205228
2014-03-31 17:43:35 +00:00
Owen Anderson b36376efcb Switch a number of loops in lib/CodeGen over to range-based for-loops, now that
the MachineRegisterInfo iterators are compatible with it.

llvm-svn: 204075
2014-03-17 19:36:09 +00:00
Owen Anderson 16c6bf49b7 Phase 2 of the great MachineRegisterInfo cleanup. This time, we're changing
operator* on the by-operand iterators to return a MachineOperand& rather than
a MachineInstr&.  At this point they almost behave like normal iterators!

Again, this requires making some existing loops more verbose, but should pave
the way for the big range-based for-loop cleanups in the future.

llvm-svn: 203865
2014-03-13 23:12:04 +00:00
Craig Topper 4584cd54e3 [C++11] Add 'override' keyword to virtual methods that override their base class.
llvm-svn: 203220
2014-03-07 09:26:03 +00:00
Benjamin Kramer 3a377bce4e Now that we have C++11, turn simple functors into lambdas and remove a ton of boilerplate.
No intended functionality change.

llvm-svn: 202588
2014-03-01 11:47:00 +00:00
Will Dietz 5cb7f4e3f2 MachineSink: Fix and tweak critical-edge breaking heuristic.
Per original comment, the intention of this loop
is to go ahead and break the critical edge
(in order to sink this instruction) if there's
reason to believe doing so might "unblock" the
sinking of additional instructions that define
registers used by this one.  The idea is that if
we have a few instructions to sink "together"
breaking the edge might be worthwhile.

This commit makes a few small changes
to help better realize this goal:

First, modify the loop to ignore registers
defined by this instruction.  We don't
sink definitions of physical registers,
and sinking an SSA definition isn't
going to unblock an upstream instruction.

Second, ignore uses of physical registers.
Instructions that define physical registers are
rejected for sinking, and so moving this one
won't enable moving any defining instructions.
As an added bonus, while virtual register
use-def chains are generally small due
to SSA goodness, iteration over the uses
and definitions (used by hasOneNonDBGUse)
for physical registers like EFLAGS
can be rather expensive in practice.
(This is the original reason for looking at this)

Finally, to keep things simple continue
to only consider this trick for registers that
have a single use (via hasOneNonDBGUse),
but to avoid spuriously breaking critical edges
only do so if the definition resides
in the same MBB and therefore this one directly
blocks it from being sunk as well.
If sinking them together is meant to be,
let the iterative nature of this pass
sink the definition into this block first.

Update tests to accomodate this change,
add new testcase where sinking avoids pipeline stalls.

llvm-svn: 192608
2013-10-14 16:57:17 +00:00
Craig Topper b94011fd28 Use SmallVectorImpl& instead of SmallVector to avoid repeating small vector size.
llvm-svn: 186274
2013-07-14 04:42:23 +00:00
Craig Topper e1c1d363a5 Use SmallVectorImpl instead of SmallVector for iterators and references to avoid specifying the vector size unnecessarily.
llvm-svn: 185512
2013-07-03 05:11:49 +00:00
Chandler Carruth ed0881b2a6 Use the new script to sort the includes of every file under lib.
Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.

Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]

llvm-svn: 169131
2012-12-03 16:50:05 +00:00
Jakob Stoklund Olesen 244beb42ce Remove unused BitVectors from getAllocatableSet().
llvm-svn: 165999
2012-10-16 00:05:06 +00:00
Manman Ren f288d2f120 MachineSink: Sort the successors before trying to find SuccToSinkTo.
Use stable_sort instead of sort. Follow-up to r161062.

rdar://11980766

llvm-svn: 161075
2012-07-31 20:45:38 +00:00
Manman Ren 8c549b586c MachineSink: Sort the successors before trying to find SuccToSinkTo.
One motivating example is to sink an instruction from a basic block which has
two successors: one outside the loop, the other inside the loop. We should try
to sink the instruction outside the loop.

rdar://11980766

llvm-svn: 161062
2012-07-31 18:10:39 +00:00
Andrew Trick 1fa5bcbe2a Codegen pass definition cleanup. No functionality.
Moving toward a uniform style of pass definition to allow easier target configuration.
Globally declare Pass ID.
Globally declare pass initializer.
Use INITIALIZE_PASS consistently.
Add a call to the initializer from CodeGen.cpp.
Remove redundant "createPass" functions and "getPassName" methods.

While cleaning up declarations, cleaned up comments (sorry for large diff).

llvm-svn: 150100
2012-02-08 21:23:13 +00:00
Andrew Trick 9e761997d8 whitespace
llvm-svn: 150094
2012-02-08 21:22:43 +00:00
Jakob Stoklund Olesen 86ae07f049 Extract method for detecting constant unallocatable physregs.
It is safe to move uses of such registers.

llvm-svn: 148259
2012-01-16 22:34:08 +00:00
Devang Patel c268688643 Do not sink instruction, if it is not profitable.
On ARM, peephole optimization for ABS creates a trivial cfg triangle which tempts machine sink to sink instructions in code which is really straight line code. Sometimes this sinking may alter register allocator input such that use and def of a reg is divided by a branch in between, which may result in extra spills. Now mahine sink avoids sinking if final sink destination is post dominator.

Radar 10266272.

llvm-svn: 146604
2011-12-14 23:20:38 +00:00