of the symbol itself rather than forcing clients to do
it. This simplifies the logic for the expression
parser a great deal.
<rdar://problem/16935324>
llvm-svn: 209494
The many many benefits include:
1 - Input/Output/Error streams are now handled as real streams not a push style input
2 - auto completion in python embedded interpreter
3 - multi-line input for "script" and "expression" commands now allow you to edit previous/next lines using up and down arrow keys and this makes multi-line input actually a viable thing to use
4 - it is now possible to use curses to drive LLDB (please try the "gui" command)
We will need to deal with and fix any buildbot failures and tests and arise now that input/output and error are correctly hooked up in all cases.
llvm-svn: 200263
Fixed an issue with reexported symbols on MacOSX by adding support for symbols re-exporting symbols. There is now a new symbol type eSymbolTypeReExported which contains a new name for the re-exported symbol and the new shared library. These symbols are only used when a symbol is re-exported as a symbol under a different name.
Modified the expression parser to be able to deal with finding the re-exported symbols and track down the actual symbol it refers to.
llvm-svn: 193101
- ObjectFile::GetSymtab() and ObjectFile::ClearSymtab() no longer takes any flags
- Module coordinates with the object files and contain a unified section list so that object file and symbol file can share sections when they need to, yet contain their own sections.
Other cleanups:
- Fixed Symbol::GetByteSize() to not have the symbol table compute the byte sizes on the fly
- Modified the ObjectFileMachO class to compute symbol sizes all at once efficiently
- Modified the Symtab class to store a file address lookup table for more efficient lookups
- Removed Section::Finalize() and SectionList::Finalize() as they did nothing
- Improved performance of the detection of symbol files that have debug maps by excluding stripped files and core files, debug files, object files and stubs
- Added the ability to tell if an ObjectFile has been stripped with ObjectFile::IsStripped() (used this for the above performance improvement)
llvm-svn: 185990
The script was able to point out and save 40 bytes in each lldb_private::Section by being very careful where we need to have virtual destructors and also by re-ordering members.
llvm-svn: 184364
- Do not add symbols with no names
- Make sure that symbols from ELF symbol tables know that the byte size is correct. Previously the symbols would calculate their sizes by looking for the next symbol and take symbols that had zero size and make them have invalid sizes.
- Added the ability to dump raw ELF symbols by adding a Dump method to ELFSymbol
Also removed some unused code from lldb_private::Symtab.
llvm-svn: 179466
Major fixed to allow reading files that are over 4GB. The main problems were that the DataExtractor was using 32 bit offsets as a data cursor, and since we mmap all of our object files we could run into cases where if we had a very large core file that was over 4GB, we were running into the 4GB boundary.
So I defined a new "lldb::offset_t" which should be used for all file offsets.
After making this change, I enabled warnings for data loss and for enexpected implicit conversions temporarily and found a ton of things that I fixed.
Any functions that take an index internally, should use "size_t" for any indexes and also should return "size_t" for any sizes of collections.
llvm-svn: 173463
Allow the expression parser to see more than just data symbols. We now accept any symbol that has an address. We take precautions to only accept symbols by their mangled or demangled names only if the demangled name was not synthesized. If the demangled name is synthesized, then we now mark symbols accordingly and only compare against the mangled original name.
llvm-svn: 168668
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
Add "--name" option to "image lookup" that will search both functions and symbols.
Also made all of the output from any of the "image lookup" commands be the same regardless of the lookup type (function name, symbol name, func or symbol, file and line, address, etc). The --verbose or -v option also will expand the results as needed and display things so they look the same.
llvm-svn: 156835
This fix really needed to happen as a previous fix I had submitted for
calculating symbol sizes made many symbols appear to have zero size since
the function that was calculating the symbol size was calling another function
that would cause the calculation to happen again. This resulted in some symbols
having zero size when they shouldn't. This could then cause infinite stack
traces and many other side affects.
llvm-svn: 152244
I started work on being able to add symbol files after a debug session
had started with a new "target symfile add" command and quickly ran into
problems with stale Address objects in breakpoint locations that had
lldb_private::Section pointers into modules that had been removed or
replaced. This also let to grabbing stale modules from those sections.
So I needed to thread harded the Address, Section and related objects.
To do this I modified the ModuleChild class to now require a ModuleSP
on initialization so that a weak reference can created. I also changed
all places that were handing out "Section *" to have them hand out SectionSP.
All ObjectFile, SymbolFile and SymbolVendors were inheriting from ModuleChild
so all of the find plug-in, static creation function and constructors now
require ModuleSP references instead of Module *.
Address objects now have weak references to their sections which can
safely go stale when a module gets destructed.
This checkin doesn't complete the "target symfile add" command, but it
does get us a lot clioser to being able to do such things without a high
risk of crashing or memory corruption.
llvm-svn: 151336
You can now access a frame in a thread using:
lldb.SBThread.frame[int] -> lldb.SBFrame object for a frame in a thread
Where "int" is an integer index. You can also access a list object with all of
the frames using:
lldb.SBThread.frames => list() of lldb.SBFrame objects
All SB objects that give out SBAddress objects have properties named "addr"
lldb.SBInstructionList now has the following convenience accessors for len() and
instruction access using an index:
insts = lldb.frame.function.instructions
for idx in range(len(insts)):
print insts[idx]
Instruction lists can also lookup an isntruction using a lldb.SBAddress as the key:
pc_inst = lldb.frame.function.instructions[lldb.frame.addr]
lldb.SBProcess now exposes:
lldb.SBProcess.is_alive => BOOL Check if a process is exists and is alive
lldb.SBProcess.is_running => BOOL check if a process is running (or stepping):
lldb.SBProcess.is_running => BOOL check if a process is currently stopped or crashed:
lldb.SBProcess.thread[int] => lldb.SBThreads for a given "int" zero based index
lldb.SBProcess.threads => list() containing all lldb.SBThread objects in a process
SBInstruction now exposes:
lldb.SBInstruction.mnemonic => python string for instruction mnemonic
lldb.SBInstruction.operands => python string for instruction operands
lldb.SBInstruction.command => python string for instruction comment
SBModule now exposes:
lldb.SBModule.uuid => uuid.UUID(), an UUID object from the "uuid" python module
lldb.SBModule.symbol[int] => lldb.Symbol, lookup symbol by zero based index
lldb.SBModule.symbol[str] => list() of lldb.Symbol objects that match "str"
lldb.SBModule.symbol[re] => list() of lldb.Symbol objecxts that match the regex
lldb.SBModule.symbols => list() of all symbols in a module
SBAddress objects can now access the current load address with the "lldb.SBAddress.load_addr"
property. The current "lldb.target" will be used to try and resolve the load address.
Load addresses can also be set using this accessor:
addr = lldb.SBAddress()
addd.load_addr = 0x123023
Then you can check the section and offset to see if the address got resolved.
SBTarget now exposes:
lldb.SBTarget.module[int] => lldb.SBModule from zero based module index
lldb.SBTarget.module[str] => lldb.SBModule by basename or fullpath or uuid string
lldb.SBTarget.module[uuid.UUID()] => lldb.SBModule whose UUID matches
lldb.SBTarget.module[re] => list() of lldb.SBModule objects that match the regex
lldb.SBTarget.modules => list() of all lldb.SBModule objects in the target
SBSymbol now exposes:
lldb.SBSymbol.name => python string for demangled symbol name
lldb.SBSymbol.mangled => python string for mangled symbol name or None if there is none
lldb.SBSymbol.type => lldb.eSymbolType enum value
lldb.SBSymbol.addr => SBAddress object that represents the start address for this symbol (if there is one)
lldb.SBSymbol.end_addr => SBAddress for the end address of the symbol (if there is one)
lldb.SBSymbol.prologue_size => pythin int containing The size of the prologue in bytes
lldb.SBSymbol.instructions => SBInstructionList containing all instructions for this symbol
SBFunction now also has these new properties in addition to what is already has:
lldb.SBFunction.addr => SBAddress object that represents the start address for this function
lldb.SBFunction.end_addr => SBAddress for the end address of the function
lldb.SBFunction.instructions => SBInstructionList containing all instructions for this function
SBFrame now exposes the SBAddress for the frame:
lldb.SBFrame.addr => SBAddress which is the section offset address for the current frame PC
These are all in addition to what was already added. Documentation and website
updates coming soon.
llvm-svn: 149489
due to RTTI worries since llvm and clang don't use RTTI, but I was able to
switch back with no issues as far as I can tell. Once the RTTI issue wasn't
an issue, we were looking for a way to properly track weak pointers to objects
to solve some of the threading issues we have been running into which naturally
led us back to std::tr1::weak_ptr. We also wanted the ability to make a shared
pointer from just a pointer, which is also easily solved using the
std::tr1::enable_shared_from_this class.
The main reason for this move back is so we can start properly having weak
references to objects. Currently a lldb_private::Thread class has a refrence
to its parent lldb_private::Process. This doesn't work well when we now hand
out a SBThread object that contains a shared pointer to a lldb_private::Thread
as this SBThread can be held onto by external clients and if they end up
using one of these objects we can easily crash.
So the next task is to start adopting std::tr1::weak_ptr where ever it makes
sense which we can do with lldb_private::Debugger, lldb_private::Target,
lldb_private::Process, lldb_private::Thread, lldb_private::StackFrame, and
many more objects now that they are no longer using intrusive ref counted
pointer objects (you can't do std::tr1::weak_ptr functionality with intrusive
pointers).
llvm-svn: 149207