I modified the "Args::StringtoAddress(...)" function to be able to evaluate address expressions. This is now used for any command line arguments or options that takes addresses like:
memory read <addr> [<end-addr>]
memory write <addr>
breakpoint set --address <addr>
disassemble --start-address <addr> --end-address <addr>
It calls the expression parser to evaluate the address expression and will also work around the issue where the compiler doesn't like to add offsets to function pointers (which is what happens when you try to evaluate "main + 12"). So there is a temp fix in the Args::StringtoAddress() to work around this until we can get special compiler support for debug expressions with function pointers.
llvm-svn: 169556
- add new header lldb-python.h to be included before other system headers
- short term fix (eventually python dependencies must be cleaned up)
Patch by Matt Kopec!
llvm-svn: 169341
Cleaned up the option parsing code to always pass around the short options as integers. Previously we cast this down to "char" and lost some information. I recently added an assert that would detect duplicate short character options which was firing during the test suite.
This fix does the following:
- make sure all short options are treated as "int"
- make sure that short options can be non-printable values when a short option is not required or when an option group is mixed into many commands and a short option is not desired
- fix the help printing to "do the right thing" in all cases. Previously if there were duplicate short character options, it would just not emit help for the duplicates
- fix option parsing when there are duplicates to parse options correctly. Previously the option parsing, when done for an OptionGroup, would just start parsing options incorrectly by omitting table entries and it would end up setting the wrong option value
llvm-svn: 169189
For "target create" you can now specify "--no-dependents" to not track down and add all dependent shared libraries. This can be handy when doing manual symbolication. Also added the "--symfile" or "-s" for short so you can specify a module and a stand alone debug info file:
(lldb) target create --symfile /tmp/a.dSYM /usr/bin/a
Added the "--symfile" option to the "target modules add" for the same reason. These all help with manualy symbolication and expose functionality that was previously only available through the public API layer.
llvm-svn: 169023
Emit an error when using "target modules add PATH" where PATH points to a debug info only (dSYM) file.
Also added a "--uuid" option for "target modules add --uuid UUID" to locate and load a module by UUID if the host supports it.
llvm-svn: 168949
This commit does three things:
(a) introduces a new notification model for adding/removing/changing modules to a ModuleList, and applies it to the Target's ModuleList, so that we make sure to always trigger the right set of actions
whenever modules come and go in a target. Certain spots in the code still need to "manually" notify the Target for several reasons, so this is a work in progress
(b) adds a new capability to the Platforms: locating a scripting resources associated to a module. A scripting resource is a Python file that can load commands, formatters, ... and any other action
of interest corresponding to the loading of a module. At the moment, this is only implemented on Mac OS X and only for files inside .dSYM bundles - the next step is going to be letting
the frameworks themselves hold their scripting resources. Implementors of platforms for other systems are free to implement "the right thing" for their own worlds
(c) hooking up items (a) and (b) so that targets auto-load the scripting resources as the corresponding modules get loaded in a target. This has a few caveats at the moment:
- the user needs to manually add the .py file to the dSYM (soon, it will also work in the framework itself)
- if two modules with the same name show up during the lifetime of an LLDB session, the second one won't be able to load its scripting resource, but will otherwise work just fine
llvm-svn: 167569
There was a generic catch-all type for path arguments
called "eArgTypePath," and a specialized version
called "eArgTypeFilename." It turns out all the
cases where we used eArgTypePath we could have
used Filename or we explicitly meant a directory.
I changed Path to DirectoryName, made it use the
directory completer, and rationalized the uses of
Path.
<rdar://problem/12559915>
llvm-svn: 166533
<rdar://problem/12068650>
More fixes to how we handle paths that are used to create a target.
This modification centralizes the location where and how what the user specifies gets resolved. Prior to this fix, the TargetList::CreateTarget variants took a FileSpec object which meant everyone had the opportunity to resolve the path their own way. Now both CreateTarget variants take a "const char *use_exe_path" which allows the TargetList::CreateTarget to centralize where the resolving happens and "do the right thing".
llvm-svn: 166186
LLDB changes argv[0] when debugging a symlink. Now we have the notion of argv0 in the target settings:
target.arg0 (string) =
There is also the program argument that are separate from the first argument that have existed for a while:
target.run-args (arguments) =
When running "target create <exe>", we will place the untouched "<exe>" into target.arg0 to ensure when we run, we run with what the user typed. This has been added to the ProcessLaunchInfo and all other needed places so we always carry around the:
- resolved executable path
- argv0
- program args
Some systems may not support separating argv0 from the resolved executable path and the ProcessLaunchInfo needs to carry all of this information along so that each platform can make that decision.
llvm-svn: 166137
enabled after we'd found a few bugs that were caused by shadowed
local variables; the most important issue this turned up was
a common mistake of trying to obtain a mutex lock for the scope
of a code block by doing
Mutex::Locker(m_map_mutex);
This doesn't assign the lock object to a local variable; it is
a temporary that has its dtor called immediately. Instead,
Mutex::Locker locker(m_map_mutex);
does what is intended. For some reason -Wshadow happened to
highlight these as shadowed variables.
I also fixed a few obivous and easy shadowed variable issues
across the code base but there are a couple dozen more that
should be fixed when someone has a free minute.
<rdar://problem/12437585>
llvm-svn: 165269
We can now do:
Specify a path to a debug symbols file:
(lldb) add-dsym <path-to-dsym>
Go and download the dSYM file for the "libunc.dylib" module in your target:
(lldb) add-dsym --shlib libunc.dylib
Go and download the dSYM given a UUID:
(lldb) add-dsym --uuid <UUID>
Go and download the dSYM file for the current frame:
(lldb) add-dsym --frame
llvm-svn: 164806
Partial fix for the above radar where we now resolve dsym mach-o files within the dSYM bundle when using "add-dsym" through the platform.
llvm-svn: 163676
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860