PDL presents a high level abstraction for the rewrite pattern infrastructure available in MLIR. This abstraction allows for representing patterns transforming MLIR, as MLIR. This allows for applying all of the benefits that the general MLIR infrastructure provides, to the infrastructure itself. This means that pattern matching can be more easily verified for correctness, targeted by frontends, and optimized.
PDL abstracts over various different aspects of patterns and core MLIR data structures. Patterns are specified via a `pdl.pattern` operation. These operations contain a region body for the "matcher" code, and terminate with a `pdl.rewrite` that either dispatches to an external rewriter or contains a region for the rewrite specified via `pdl`. The types of values in `pdl` are handle types to MLIR C++ types, with `!pdl.attribute`, `!pdl.operation`, and `!pdl.type` directly mapping to `mlir::Attribute`, `mlir::Operation*`, and `mlir::Value` respectively.
An example pattern is shown below:
```mlir
// pdl.pattern contains metadata similarly to a `RewritePattern`.
pdl.pattern : benefit(1) {
// External input operand values are specified via `pdl.input` operations.
// Result types are constrainted via `pdl.type` operations.
%resultType = pdl.type
%inputOperand = pdl.input
%root, %results = pdl.operation "foo.op"(%inputOperand) -> %resultType
pdl.rewrite(%root) {
pdl.replace %root with (%inputOperand)
}
}
```
This is a culmination of the work originally discussed here: https://groups.google.com/a/tensorflow.org/g/mlir/c/j_bn74ByxlQ
Differential Revision: https://reviews.llvm.org/D84578
This changes the behavior of constructing MLIRContext to no longer load globally
registered dialects on construction. Instead Dialects are only loaded explicitly
on demand:
- the Parser is lazily loading Dialects in the context as it encounters them
during parsing. This is the only purpose for registering dialects and not load
them in the context.
- Passes are expected to declare the dialects they will create entity from
(Operations, Attributes, or Types), and the PassManager is loading Dialects into
the Context when starting a pipeline.
This changes simplifies the configuration of the registration: a compiler only
need to load the dialect for the IR it will emit, and the optimizer is
self-contained and load the required Dialects. For example in the Toy tutorial,
the compiler only needs to load the Toy dialect in the Context, all the others
(linalg, affine, std, LLVM, ...) are automatically loaded depending on the
optimization pipeline enabled.
To adjust to this change, stop using the existing dialect registration: the
global registry will be removed soon.
1) For passes, you need to override the method:
virtual void getDependentDialects(DialectRegistry ®istry) const {}
and registery on the provided registry any dialect that this pass can produce.
Passes defined in TableGen can provide this list in the dependentDialects list
field.
2) For dialects, on construction you can register dependent dialects using the
provided MLIRContext: `context.getOrLoadDialect<DialectName>()`
This is useful if a dialect may canonicalize or have interfaces involving
another dialect.
3) For loading IR, dialect that can be in the input file must be explicitly
registered with the context. `MlirOptMain()` is taking an explicit registry for
this purpose. See how the standalone-opt.cpp example is setup:
mlir::DialectRegistry registry;
registry.insert<mlir::standalone::StandaloneDialect>();
registry.insert<mlir::StandardOpsDialect>();
Only operations from these two dialects can be in the input file. To include all
of the dialects in MLIR Core, you can populate the registry this way:
mlir::registerAllDialects(registry);
4) For `mlir-translate` callback, as well as frontend, Dialects can be loaded in
the context before emitting the IR: context.getOrLoadDialect<ToyDialect>()
Differential Revision: https://reviews.llvm.org/D85622
This changes the behavior of constructing MLIRContext to no longer load globally
registered dialects on construction. Instead Dialects are only loaded explicitly
on demand:
- the Parser is lazily loading Dialects in the context as it encounters them
during parsing. This is the only purpose for registering dialects and not load
them in the context.
- Passes are expected to declare the dialects they will create entity from
(Operations, Attributes, or Types), and the PassManager is loading Dialects into
the Context when starting a pipeline.
This changes simplifies the configuration of the registration: a compiler only
need to load the dialect for the IR it will emit, and the optimizer is
self-contained and load the required Dialects. For example in the Toy tutorial,
the compiler only needs to load the Toy dialect in the Context, all the others
(linalg, affine, std, LLVM, ...) are automatically loaded depending on the
optimization pipeline enabled.
To adjust to this change, stop using the existing dialect registration: the
global registry will be removed soon.
1) For passes, you need to override the method:
virtual void getDependentDialects(DialectRegistry ®istry) const {}
and registery on the provided registry any dialect that this pass can produce.
Passes defined in TableGen can provide this list in the dependentDialects list
field.
2) For dialects, on construction you can register dependent dialects using the
provided MLIRContext: `context.getOrLoadDialect<DialectName>()`
This is useful if a dialect may canonicalize or have interfaces involving
another dialect.
3) For loading IR, dialect that can be in the input file must be explicitly
registered with the context. `MlirOptMain()` is taking an explicit registry for
this purpose. See how the standalone-opt.cpp example is setup:
mlir::DialectRegistry registry;
registry.insert<mlir::standalone::StandaloneDialect>();
registry.insert<mlir::StandardOpsDialect>();
Only operations from these two dialects can be in the input file. To include all
of the dialects in MLIR Core, you can populate the registry this way:
mlir::registerAllDialects(registry);
4) For `mlir-translate` callback, as well as frontend, Dialects can be loaded in
the context before emitting the IR: context.getOrLoadDialect<ToyDialect>()
Differential Revision: https://reviews.llvm.org/D85622
This changes the behavior of constructing MLIRContext to no longer load globally
registered dialects on construction. Instead Dialects are only loaded explicitly
on demand:
- the Parser is lazily loading Dialects in the context as it encounters them
during parsing. This is the only purpose for registering dialects and not load
them in the context.
- Passes are expected to declare the dialects they will create entity from
(Operations, Attributes, or Types), and the PassManager is loading Dialects into
the Context when starting a pipeline.
This changes simplifies the configuration of the registration: a compiler only
need to load the dialect for the IR it will emit, and the optimizer is
self-contained and load the required Dialects. For example in the Toy tutorial,
the compiler only needs to load the Toy dialect in the Context, all the others
(linalg, affine, std, LLVM, ...) are automatically loaded depending on the
optimization pipeline enabled.
To adjust to this change, stop using the existing dialect registration: the
global registry will be removed soon.
1) For passes, you need to override the method:
virtual void getDependentDialects(DialectRegistry ®istry) const {}
and registery on the provided registry any dialect that this pass can produce.
Passes defined in TableGen can provide this list in the dependentDialects list
field.
2) For dialects, on construction you can register dependent dialects using the
provided MLIRContext: `context.getOrLoadDialect<DialectName>()`
This is useful if a dialect may canonicalize or have interfaces involving
another dialect.
3) For loading IR, dialect that can be in the input file must be explicitly
registered with the context. `MlirOptMain()` is taking an explicit registry for
this purpose. See how the standalone-opt.cpp example is setup:
mlir::DialectRegistry registry;
mlir::registerDialect<mlir::standalone::StandaloneDialect>();
mlir::registerDialect<mlir::StandardOpsDialect>();
Only operations from these two dialects can be in the input file. To include all
of the dialects in MLIR Core, you can populate the registry this way:
mlir::registerAllDialects(registry);
4) For `mlir-translate` callback, as well as frontend, Dialects can be loaded in
the context before emitting the IR: context.getOrLoadDialect<ToyDialect>()
This changes the behavior of constructing MLIRContext to no longer load globally registered dialects on construction. Instead Dialects are only loaded explicitly on demand:
- the Parser is lazily loading Dialects in the context as it encounters them during parsing. This is the only purpose for registering dialects and not load them in the context.
- Passes are expected to declare the dialects they will create entity from (Operations, Attributes, or Types), and the PassManager is loading Dialects into the Context when starting a pipeline.
This changes simplifies the configuration of the registration: a compiler only need to load the dialect for the IR it will emit, and the optimizer is self-contained and load the required Dialects. For example in the Toy tutorial, the compiler only needs to load the Toy dialect in the Context, all the others (linalg, affine, std, LLVM, ...) are automatically loaded depending on the optimization pipeline enabled.
Differential Revision: https://reviews.llvm.org/D85622
This changes the behavior of constructing MLIRContext to no longer load globally registered dialects on construction. Instead Dialects are only loaded explicitly on demand:
- the Parser is lazily loading Dialects in the context as it encounters them during parsing. This is the only purpose for registering dialects and not load them in the context.
- Passes are expected to declare the dialects they will create entity from (Operations, Attributes, or Types), and the PassManager is loading Dialects into the Context when starting a pipeline.
This changes simplifies the configuration of the registration: a compiler only need to load the dialect for the IR it will emit, and the optimizer is self-contained and load the required Dialects. For example in the Toy tutorial, the compiler only needs to load the Toy dialect in the Context, all the others (linalg, affine, std, LLVM, ...) are automatically loaded depending on the optimization pipeline enabled.
This adds a `parseOptionalAttribute` method to the OpAsmParser that allows for parsing optional attributes, in a similar fashion to how optional types are parsed. This also enables the use of attribute values as the first element of an assembly format optional group.
Differential Revision: https://reviews.llvm.org/D83712
Summary: At this point Parser has grown to be over 5000 lines and can be very difficult to navigate/update/etc. This commit splits Parser.cpp into several sub files focused on parsing specific types of entities; e.g., Attributes, Types, etc.
Differential Revision: https://reviews.llvm.org/D81299
Modify structure type in SPIR-V dialect to support:
1) Multiple decorations per structure member
2) Key-value based decorations (e.g., MatrixStride)
This commit kept the Offset decoration separate from members'
decorations container for easier implementation and logical clarity.
As such, all references to Structure layoutinfo are now offsetinfo,
and any member layout defining decoration (e.g., RowMajor for Matrix)
will be add to the members' decorations container along with its
value if any.
Differential Revision: https://reviews.llvm.org/D81426
This patch is a follow-up on https://reviews.llvm.org/D81127
BF16 constants were represented as 64-bit floating point values due to the lack
of support for BF16 in APFloat. APFloat was recently extended to support
BF16 so this patch is fixing the BF16 constant representation to be 16-bit.
Reviewed By: rriddle
Differential Revision: https://reviews.llvm.org/D81218
This still allows `if (value)` while requiring an explicit cast when not
in a boolean context. This means things like `std::set<Value>` will no
longer compile.
Differential Revision: https://reviews.llvm.org/D80497
This is a wrapper around vector of NamedAttributes that keeps track of whether sorted and does some minimal effort to remain sorted (doing more, e.g., appending attributes in sorted order, could be done in follow up). It contains whether sorted and if a DictionaryAttr is queried, it caches the returned DictionaryAttr along with whether sorted.
Change MutableDictionaryAttr to always return a non-null Attribute even when empty (reserve null cases for errors). To this end change the getter to take a context as input so that the empty DictionaryAttr could be queried. Also create one instance of the empty dictionary attribute that could be reused without needing to lock context etc.
Update infer type op interface to use DictionaryAttr and use NamedAttrList to avoid incurring multiple conversion costs.
Fix bug in sorting helper function.
Differential Revision: https://reviews.llvm.org/D79463
The types of forward references are checked that they match with other
uses, but they do not check they match with the definition.
func @forward_reference_type_check() -> (i8) {
br ^bb2
^bb1:
return %1 : i8
^bb2:
%1 = "bar"() : () -> (f32)
br ^bb1
}
Would be parsed and the use site of '%1' would be silently changed to
'f32'.
This commit adds a test for this case, and a check during parsing for
the types to match.
Patch by Matthew Parkinson <mattpark@microsoft.com>
Closes D79317.
This revision allows for creating DenseElementsAttrs and accessing elements using std::complex<APInt>/std::complex<APFloat>. This allows for opaquely accessing and transforming complex values. This is used by the printer/parser to provide pretty printing for complex values. The form for complex values matches that of std::complex, i.e.:
```
// `(` element `,` element `)`
dense<(10,10)> : tensor<complex<i64>>
```
Differential Revision: https://reviews.llvm.org/D79296
This revision adds support for storing ComplexType elements inside of a DenseElementsAttr. We store complex objects as an array of two elements, matching the definition of std::complex. There is no current attribute storage for ComplexType, but DenseElementsAttr provides API for access/creation using std::complex<>. Given that the internal implementation of DenseElementsAttr is already fairly opaque, the only real complexity here is in the printing/parsing. This revision keeps it simple for now and always uses hex when printing complex elements. A followup will add prettier syntax for this.
Differential Revision: https://reviews.llvm.org/D79281
These libraries are distinct from other things in Analysis in that they
operate only on core IR concepts. This also simplifies dependencies
so that Dialect -> Analysis -> Parser -> IR. Previously, the parser depended
on portions of the the Analysis directory as well, which sometimes
caused issues with the way the cmake makefile generator discovers
dependencies on generated files during compilation.
Differential Revision: https://reviews.llvm.org/D79240
Makes the relationship and function clearer. Accordingly rename getAttrList to getMutableAttrDict.
Differential Revision: https://reviews.llvm.org/D79125
This revision refactors the structure of the operand storage such that there is no additional memory cost for resizable operand lists until it is required. This is done by using two different internal representations for the operand storage:
* One using trailing operands
* One using a dynamically allocated std::vector<OpOperand>
This allows for removing the resizable operand list bit, and will free up APIs from needing to workaround non-resizable operand lists.
Differential Revision: https://reviews.llvm.org/D78875