// system headers #include #include #include // library headers #include #include #include #include // local headers #include "linuxdeploy/core/log.h" #include "linuxdeploy/plugin/base.h" #include "linuxdeploy/plugin/plugin.h" #include "linuxdeploy/util/util.h" #include "plugin_type0.h" using namespace linuxdeploy::core; using namespace linuxdeploy::core::log; namespace bf = boost::filesystem; namespace linuxdeploy { namespace plugin { IPlugin* createPluginInstance(const boost::filesystem::path& path) { IPlugin* rv = nullptr; // test whether it's a type 0 plugin try { rv = new Type0Plugin(path); } catch (const WrongApiLevelError& e) { ldLog() << LD_DEBUG << e.what() << std::endl; } return rv; } std::map findPlugins() { std::map foundPlugins; const auto PATH = getenv("PATH"); auto paths = util::split(PATH, ':'); auto currentExeDir = bf::path(util::getOwnExecutablePath()).parent_path(); paths.insert(paths.begin(), currentExeDir.string()); // if shipping as an AppImage, search for plugins in AppImage's location first // this way, plugins in the AppImage's directory take precedence over bundled ones if (getenv("APPIMAGE") != nullptr) { auto appImageDir = bf::path(getenv("APPIMAGE")).parent_path(); paths.insert(paths.begin(), appImageDir.string()); } // also, look for plugins in current working directory // could be useful in a "use linuxdeploy centrally, but download plugins into project directory" scenario std::shared_ptr cwd(get_current_dir_name(), free); paths.emplace_back(cwd.get()); for (const auto& dir : paths) { if (!bf::is_directory(dir)) continue; ldLog() << LD_DEBUG << "Searching for plugins in directory" << dir << std::endl; bool extendedDebugLoggingEnabled = (getenv("DEBUG_PLUGIN_DETECTION") != nullptr); for (bf::directory_iterator i(dir); i != bf::directory_iterator(); ++i) { // must be a file, and not a directory if (bf::is_directory(bf::absolute(*i))) { if (extendedDebugLoggingEnabled) ldLog() << LD_DEBUG << "Entry is a directory, skipping:" << i->path() << std::endl; continue; } // file must be executable... if (!(bf::status(*i).permissions() & (bf::owner_exe | bf::group_exe | bf::others_exe))) { if (extendedDebugLoggingEnabled) ldLog() << LD_DEBUG << "File/symlink is not executable, skipping:" << i->path() << std::endl; continue; } // entry name must match regular expression boost::cmatch res; if (!boost::regex_match(i->path().filename().string().c_str(), res, PLUGIN_EXPR)) { ldLog() << LD_DEBUG << "Doesn't match plugin regex, skipping:" << i->path() << std::endl; continue; } try { auto name = res[1].str(); auto* plugin = createPluginInstance(*i); if (plugin == nullptr) { ldLog() << LD_DEBUG << "Failed to create instance for plugin" << i->path() << std::endl;; } else { ldLog() << LD_DEBUG << "Found plugin '" << LD_NO_SPACE << name << LD_NO_SPACE << "':" << plugin->path() << std::endl; if (foundPlugins.find(name) != foundPlugins.end()) { ldLog() << LD_DEBUG << "Already found" << name << "plugin in" << foundPlugins[name]->path() << std::endl; } else { foundPlugins[name] = plugin; } } } catch (const PluginError& e) { ldLog() << LD_WARNING << "Could not load plugin" << i->path() << LD_NO_SPACE << ": " << e.what(); } } } return foundPlugins; } } }