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linuxdeploy/src/plugin/plugin.cpp
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// system headers
#include <set>
#include <string>
#include <vector>
// library headers
#include <boost/filesystem.hpp>
#include <boost/regex.hpp>
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#include <fnmatch.h>
#include <subprocess.hpp>
// local headers
#include "linuxdeploy/core/log.h"
#include "linuxdeploy/plugin/base.h"
#include "linuxdeploy/plugin/plugin.h"
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#include "linuxdeploy/util/util.h"
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#include "plugin_type0.h"
using namespace linuxdeploy::core;
using namespace linuxdeploy::core::log;
namespace bf = boost::filesystem;
namespace linuxdeploy {
namespace plugin {
IPlugin* createPluginInstance(const boost::filesystem::path& path) {
IPlugin* rv = nullptr;
// test whether it's a type 0 plugin
try {
rv = new Type0Plugin(path);
} catch (const WrongApiLevelError& e) {
ldLog() << LD_DEBUG << e.what() << std::endl;
}
return rv;
}
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std::map<std::string, IPlugin*> findPlugins() {
std::map<std::string, IPlugin*> foundPlugins;
const auto PATH = getenv("PATH");
auto paths = util::split(PATH, ':');
auto currentExeDir = bf::path(util::getOwnExecutablePath()).parent_path();
paths.insert(paths.begin(), currentExeDir.string());
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// if shipping as an AppImage, search for plugins in AppImage's location first
// this way, plugins in the AppImage's directory take precedence over bundled ones
if (getenv("APPIMAGE") != nullptr) {
auto appImageDir = bf::path(getenv("APPIMAGE")).parent_path();
paths.insert(paths.begin(), appImageDir.string());
}
// also, look for plugins in current working directory
// could be useful in a "use linuxdeploy centrally, but download plugins into project directory" scenario
std::shared_ptr<char> cwd(get_current_dir_name(), free);
paths.emplace_back(cwd.get());
for (const auto& dir : paths) {
if (!bf::is_directory(dir))
continue;
ldLog() << LD_DEBUG << "Searching for plugins in directory" << dir << std::endl;
for (bf::directory_iterator i(dir); i != bf::directory_iterator(); ++i) {
// file must be executable...
if (bf::status(*i).permissions() & (bf::owner_exe | bf::group_exe | bf::others_exe)) {
// ... and filename must match regular expression
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boost::cmatch res;
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if (boost::regex_match(i->path().filename().string().c_str(), res, PLUGIN_EXPR)) {
try {
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auto name = res[1].str();
auto* plugin = createPluginInstance(*i);
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if (plugin == nullptr) {
ldLog() << LD_DEBUG << "Failed to create instance for plugin" << i->path();
} else {
ldLog() << LD_DEBUG << "Found plugin '" << LD_NO_SPACE << name << LD_NO_SPACE << "':" << plugin->path() << std::endl;
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if (foundPlugins.find(name) != foundPlugins.end()) {
ldLog() << LD_DEBUG << "Already found" << name << "plugin in" << foundPlugins[name]->path() << std::endl;
} else {
foundPlugins[name] = plugin;
}
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}
} catch (const PluginError& e) {
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ldLog() << LD_WARNING << "Could not load plugin" << i->path() << LD_NO_SPACE << ": " << e.what();
}
}
}
}
}
return foundPlugins;
}
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}
}