Files
go-rtmp/server_data_play_handler.go
2020-01-31 04:06:23 -05:00

57 lines
1.2 KiB
Go

//
// Copyright (c) 2018- yutopp (yutopp@gmail.com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at https://www.boost.org/LICENSE_1_0.txt)
//
package rtmp
import (
"github.com/encounter/go-rtmp/internal"
"github.com/encounter/go-rtmp/message"
)
var _ stateHandler = (*serverDataPlayHandler)(nil)
// serverDataPlayHandler Handle data messages from a player at server side (NOT IMPLEMENTED).
// transitions:
// | _ -> self
type serverDataPlayHandler struct {
sh *streamHandler
}
func (h *serverDataPlayHandler) onMessage(
chunkStreamID int,
timestamp uint32,
msg message.Message,
) error {
return internal.ErrPassThroughMsg
}
func (h *serverDataPlayHandler) onData(
chunkStreamID int,
timestamp uint32,
dataMsg *message.DataMessage,
body interface{},
) error {
return internal.ErrPassThroughMsg
}
func (h *serverDataPlayHandler) onCommand(
chunkStreamID int,
timestamp uint32,
cmdMsg *message.CommandMessage,
body interface{},
) error {
return internal.ErrPassThroughMsg
}
func (h *serverDataPlayHandler) onWinAckSize(
chunkStreamID int,
timestamp uint32,
ackMsg *message.WinAckSize,
) (err error) {
return nil
}