* Remove stray PRODUCT_BUNDLE_IDENTIFIER
This was erroneously added and overrides
the bundle for the gallery causing signing
to fail in my setup.
@chinmaygarde
* Remove PRODUCT_BUNDLE_IDENTIFIER from all Runner pbxproj's
* update the color and logo for the docs site
* update the color and logo for the docs site
* remove unused file
* removed unused script code
* tweak styles for inherited names
* Added custom radii to RRect.
This is the first commit towads an implementation of
MergeableMaterial. It adds custom radii to RRect.
* Renamed RRect constructors and added BorderRadius.
BorderRadius is a class similar to EdgeInsets that lets you define
all rounded corners of a rounded rectangle easily.
This makes the about page show the licenses of all the Dart packages that a Flutter app uses.
Issues that this does not yet resolve:
- I'm still working on getting the full list of licenses for the sky_engine package.
- Some of the licenses don't print very readably.
- There's no scrollbar on the license page.
I'll provide fixes for the first two in the coming days, but this should unblock anyone who is wanting to see something here, even if it's not quite complete. :-)
----
The patch makes the following changes:
- The license registry is now asynchronous, since the data comes from disk.
- I moved the default license collector from the foundation package to the services package since it uses the default asset bundle now.
- The FLX builder now includes the LICENSE files of each Dart package mentioned in the `.packages` file.
Removed old Stack layout and added a simple-to-extend interface for the
new drawer header. Also added a specialized UserAccountsDrawerHeader
consistent with Material Design guidelines.
* configs for firebase hosting
* use the implicit FIREBASE_TOKEN
* don't print every command (lowers the chance of printing secret env vars, and for realz only deploy when merging into master
We now use a different approach for ios projects where the developer controls
the Xcode project file. This patch removes the old ".generated" approach in
favor of the new approach.
We now have 100% coverage of animation.dart and animation_controller.dart.
Also, add some basic tools for working with lcov files. These tools need much
more polish.