I updated the build files for manual_tests, as well as adding in a macos and web directory to allow the manual tests to be run on the web or on desktop.
The main change here are the parts that I added to the files in manual_tests/lib/... (the addition of kIsWeb to "if (!kIsWeb && Platform.isMacOS) {") The rest is just an update of the auto-generated code from flutter create.
This adds accessors for WidgetsBinding.instance.focusManager and WidgetsBinding.instance.focusManager.primaryFocus so that they can be more easily found in IDEs and accessed.
This adds a top level getter for WidgetsBinding.instance.focusManager.primaryFocus called primaryFocus, and a static accessor FocusManager.instance that returns WidgetsBinding.instance.focusManager.
* Add repeatCount to RawKeyEventDataAndroid
Adds a new field to RawKeyEventDataAndroid and sets it to the value
passed from the engine. It is the value returned by
KeyEvent.getRepeatCount(). This allows us to differentiate between
events generated by a new keypress and repeated events when a key is
held down.
* Add test for RawKeyEventDataAndroid.repeatCount
This attempts to reland #40186 and #41220, that were reverted in #41945.
The main modifications from the original PRs are that I predefine the shortcuts and actions maps instead of defining them inline in the build function, and I use a new mapEquals to do a deep comparison so that we don't rebuild modified things if the contents of the map haven't changed.
I also eliminated an operator== and hashCode that were defined on the Actions widget, since widgets shouldn't have those. (it's too bad though: I get an 85% speedup if we leave this in! Too bad it prevents rebuilding of the children...)
Fixes#40101
This adds the default shortcuts and actions for keyboard-based focus traversal of apps.
This list of shortcuts includes shortcuts for TAB, SHIFT TAB, RIGHT_ARROW, LEFT_ARROW, UP_ARROW, DOWN_ARROW, and the four DPAD keys for game controllers (because the DPAD produces arrow key events).
It doesn't yet include functionality for triggering a control (e.g. SPACE, ENTER, or controller buttons), because that involves restructuring some of the Flutter controls to trigger animations differently, and so will be done in another PR (#41220)
This re-lands #41417 with a slight change that will hopefully not tickle the analyzer as it did before. The last time I tried to land this, the analyzer succeeded for the analyze step in Cirrus, and locally, but failed in an integration test.
* Add an 'unfocusable' focus node to allow developers to indicate when they don't want a Focus widget to be active
* more unfocusable changes. not working.
* Switch to focusable attribute
* Rename to canRequestFocus
* Turn off debug output
* Update docs
* Removed unused import