Files
engine/shell/platform/android/android_surface_gl.cc
T

110 lines
2.8 KiB
C++

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <utility>
#include "flutter/shell/platform/android/android_surface_gl.h"
#include "lib/ftl/logging.h"
#include "lib/ftl/memory/ref_ptr.h"
namespace shell {
static ftl::RefPtr<AndroidContextGL> GlobalResourceLoadingContext(
PlatformView::SurfaceConfig offscreen_config) {
// AndroidSurfaceGL instances are only ever created on the platform thread. So
// there is no need to lock here.
static ftl::RefPtr<AndroidContextGL> global_context;
if (global_context) {
return global_context;
}
auto environment = ftl::MakeRefCounted<AndroidEnvironmentGL>();
if (!environment->IsValid()) {
return nullptr;
}
// TODO(chinmaygarde): We should check that the configurations are stable
// across multiple invocations.
auto context =
ftl::MakeRefCounted<AndroidContextGL>(environment, offscreen_config);
if (!context->IsValid()) {
return nullptr;
}
global_context = context;
return global_context;
}
AndroidSurfaceGL::AndroidSurfaceGL(AndroidNativeWindow window,
PlatformView::SurfaceConfig onscreen_config,
PlatformView::SurfaceConfig offscreen_config)
: valid_(false) {
// Acquire the offscreen context.
offscreen_context_ = GlobalResourceLoadingContext(offscreen_config);
if (!offscreen_context_ || !offscreen_context_->IsValid()) {
return;
}
// Create the onscreen context.
onscreen_context_ = ftl::MakeRefCounted<AndroidContextGL>(
offscreen_context_->Environment(), std::move(window), onscreen_config,
offscreen_context_.get() /* sharegroup */);
if (!onscreen_context_->IsValid()) {
return;
}
// All done.
valid_ = true;
}
AndroidSurfaceGL::~AndroidSurfaceGL() = default;
bool AndroidSurfaceGL::IsValid() const {
return valid_;
}
SkISize AndroidSurfaceGL::OnScreenSurfaceSize() const {
FTL_DCHECK(valid_);
return onscreen_context_->GetSize();
}
bool AndroidSurfaceGL::OnScreenSurfaceResize(const SkISize& size) const {
FTL_DCHECK(valid_);
return onscreen_context_->Resize(size);
}
bool AndroidSurfaceGL::GLOffscreenContextMakeCurrent() {
FTL_DCHECK(valid_);
return offscreen_context_->MakeCurrent();
}
bool AndroidSurfaceGL::GLContextMakeCurrent() {
FTL_DCHECK(valid_);
return onscreen_context_->MakeCurrent();
}
bool AndroidSurfaceGL::GLContextClearCurrent() {
FTL_DCHECK(valid_);
return onscreen_context_->ClearCurrent();
}
bool AndroidSurfaceGL::GLContextPresent() {
FTL_DCHECK(valid_);
return onscreen_context_->SwapBuffers();
}
intptr_t AndroidSurfaceGL::GLContextFBO() const {
FTL_DCHECK(valid_);
// The default window bound framebuffer on Android.
return 0;
}
} // namespace shell